コード例 #1
0
        void Update()
        {
            if (m_ShouldUpdate)
            {
                transform.position += (Vector3)m_MoveDir * moveSpeed * Time.deltaTime;

                transform.position = m_MoveOscillation.GetOscillation();

                if (movementDirection == MovementDirection.Left)
                {
                    if (transform.position.x < -3.2f)
                    {
                        if (GAME_MANAGER == null)
                        {
                            Destroy(gameObject);
                            return;
                        }

                        if (removeWhenLastEnemy && GAME_MANAGER.currentRound.enemiesRemaining == 1)
                        {
                            m_RoundEnemy.EscapedWave();
                            Destroy(gameObject);
                        }
                        else
                        {
                            transform.position = new Vector2(3.2f, transform.position.y);
                        }
                    }
                }
                else
                {
                    if (transform.position.x > 3.2f)
                    {
                        if (GAME_MANAGER == null)
                        {
                            Destroy(gameObject);
                            return;
                        }

                        if (removeWhenLastEnemy && GAME_MANAGER.currentRound.enemiesRemaining == 1)
                        {
                            m_RoundEnemy.EscapedWave();
                            Destroy(gameObject);
                        }
                        else
                        {
                            transform.position = new Vector2(-3.2f, transform.position.y);
                        }
                    }
                }
            }
        }
コード例 #2
0
        void Update()
        {
            if (m_ShouldUpdate)
            {
                transform.position += (Vector3)MOVE_DIR_LOOKUP[moveDirection] * moveSpeed * Time.deltaTime;
                transform.position  = m_MoveOscillation.GetOscillation();

                if (!m_BecameVisible)
                {
                    m_BecameVisible = m_SpriteRenderer.isVisible;
                }

                if (LeftScreenBounds())
                {
                    if (onEscapedWave != null)
                    {
                        onEscapedWave();
                    }

                    Destroy(gameObject);
                }
            }
        }