void ScaleGraph(float scale) { /* * Set the axes and labels */ xRange[0] = -scale / 25f; xRange[1] = scale / 25f; yRange[0] = -scale * yx_ratio / 25f; yRange[1] = scale * yx_ratio / 25f; zRange[0] = 0; zRange[1] = 2 * scale * yx_ratio / 25f; GameObject.Find("MapImage").transform.localPosition = new Vector3(0, -yx_ratio * scale / 25f, yx_ratio * scale / 25f); // For now the Z range = Y range XLabel.transform.parent = transform; YLabel.transform.parent = transform; ZLabel.transform.parent = transform; xAxis.transform.parent = transform; yAxis.transform.parent = transform; zAxis.transform.parent = transform; xAxis.transform.localPosition = new Vector3(0, -yx_ratio * scale / 25f, 0); xAxis.transform.localEulerAngles = new Vector3(0, 0, 90); xAxis.transform.localScale = new Vector3(0.05f, scale / 25f, 0.05f); yAxis.transform.localPosition = new Vector3(-scale / 25f, 0, 0); yAxis.transform.localScale = new Vector3(0.05f, yx_ratio * scale / 25f, 0.05f); zAxis.transform.localPosition = new Vector3(-scale / 25f, -yx_ratio * scale / 25f, yx_ratio * scale / 25f); zAxis.transform.localEulerAngles = new Vector3(90, 0, 0); zAxis.transform.localScale = new Vector3(0.05f, yx_ratio * scale / 25f, 0.05f); XLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; XLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; YLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; YLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; ZLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; ZLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; XLabel.transform.localPosition = new Vector3(0, -scale * yx_ratio / 25f - 0.6f, 0); YLabel.transform.localPosition = new Vector3(-scale / 25f - 0.9f, 0, 0); ZLabel.transform.localPosition = new Vector3(-scale / 25f - 0.9f, -scale * yx_ratio / 25f - 0.4f, scale * yx_ratio / 25f); XLabel.transform.localScale = new Vector3(.02f, .02f, .02f); YLabel.transform.localScale = new Vector3(.02f, .02f, .02f); ZLabel.transform.localScale = new Vector3(.02f, .02f, .02f); YLabel.transform.Rotate(new Vector3(0, 0, 90)); float pointSize = scale / 750f; DataPoint0.transform.localScale = new Vector3(pointSize, scale * yx_ratio / 25f, pointSize); DataPoint1.transform.localScale = new Vector3(pointSize, pointSize, pointSize); DataPoint2.transform.localScale = new Vector3(pointSize, pointSize, pointSize); }
void ScaleGraph(float scale) { /* * Set the axes and labels */ xRange[0] = -scale / 25f; xRange[1] = scale / 25f; yRange[0] = -scale * yx_ratio / 25f; yRange[1] = scale * yx_ratio / 25f; XLabel.transform.parent = transform; YLabel.transform.parent = transform; xAxis.transform.parent = transform; yAxis.transform.parent = transform; xAxis.transform.localPosition = new Vector3(0, -yx_ratio * scale / 25f, 0); xAxis.transform.localEulerAngles = new Vector3(0, 0, 90); xAxis.transform.localScale = new Vector3(0.05f, scale / 25f, 0.05f); // 150: Pos (-1.6, 4.6, 0.0); Scale (8250.0, 50.0, 50.0); 250: Pos (-1.6, -1.8, 0.0); Scale (13750.0, 50.0, 50.0) yAxis.transform.localPosition = new Vector3(-scale / 25f, 0, 0); yAxis.transform.localScale = new Vector3(0.05f, yx_ratio * scale / 25f, 0.05f); //Debug.Log("YAxis: Pos " + yAxis.transform.position.x + ", " + yAxis.transform.position.y + ", " + yAxis.transform.position.z + "; Scale " + +yAxis.transform.localScale.x + ", " + yAxis.transform.localScale.y + ", " + yAxis.transform.localScale.z); // 150: Pos (-8.9, 11.2, 0.0); Scale (50.0, 3750.0, 50.0); 250: Pos (-13.7, 9.25, 0.0); Scale (50.0, 6250.0, 50.0) XLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; XLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; YLabel.GetComponent <TextMesh>().anchor = TextAnchor.MiddleCenter; YLabel.GetComponent <TextMesh>().fontStyle = FontStyle.Bold; XLabel.transform.localPosition = new Vector3(0, -scale * yx_ratio / 25f - 0.6f, 0); YLabel.transform.localPosition = new Vector3(-scale / 25f - 0.9f, 0, 0); XLabel.transform.localScale = new Vector3(.02f, .02f, .02f); YLabel.transform.localScale = new Vector3(.02f, .02f, .02f); YLabel.transform.Rotate(new Vector3(0, 0, 90)); float pointSize = scale / 750f; DataPoint0.transform.localScale = new Vector3(pointSize, pointSize, pointSize); DataPoint1.transform.localScale = new Vector3(pointSize, pointSize, pointSize); DataPoint2.transform.localScale = new Vector3(pointSize, pointSize, pointSize); }