コード例 #1
0
        public void FrontSequence_2x2()
        {
            var target = new YFlipBackSideTileIterator(2, 2);

            target.IsInitial.ShouldBeTrue();
            target.CurrentFrontPosition.RowIndex.ShouldBe(0);
            target.CurrentFrontPosition.ColumnIndex.ShouldBe(0);

            target.MoveForward();
            target.IsInitial.ShouldBeFalse();
            target.CurrentFrontPosition.RowIndex.ShouldBe(1);
            target.CurrentFrontPosition.ColumnIndex.ShouldBe(0);

            target.MoveForward();
            target.CurrentFrontPosition.RowIndex.ShouldBe(0);
            target.CurrentFrontPosition.ColumnIndex.ShouldBe(1);

            target.MoveForward();
            target.CurrentFrontPosition.RowIndex.ShouldBe(1);
            target.CurrentFrontPosition.ColumnIndex.ShouldBe(1);

            target.MoveForward();
            target.IsInitial.ShouldBeTrue();
            target.CurrentFrontPosition.RowIndex.ShouldBe(0);
            target.CurrentFrontPosition.ColumnIndex.ShouldBe(0);
        }
コード例 #2
0
        public void Initial_2x2()
        {
            var target = new YFlipBackSideTileIterator(2, 2);

            target.IsInitial.ShouldBeTrue();
            target.InitialFrontPosition.RowIndex.ShouldBe(0);
            target.InitialFrontPosition.ColumnIndex.ShouldBe(0);
        }
コード例 #3
0
        public void BackSequence_2x2()
        {
            var target = new YFlipBackSideTileIterator(2, 2);

            target.CurrentBackPosition.RowIndex.ShouldBe(1);
            target.CurrentBackPosition.ColumnIndex.ShouldBe(0);

            target.MoveForward();
            target.CurrentBackPosition.RowIndex.ShouldBe(0);
            target.CurrentBackPosition.ColumnIndex.ShouldBe(0);

            target.MoveForward();
            target.CurrentBackPosition.RowIndex.ShouldBe(1);
            target.CurrentBackPosition.ColumnIndex.ShouldBe(1);

            target.MoveForward();
            target.CurrentBackPosition.RowIndex.ShouldBe(0);
            target.CurrentBackPosition.ColumnIndex.ShouldBe(1);

            target.MoveForward();
            target.CurrentBackPosition.RowIndex.ShouldBe(1);
            target.CurrentBackPosition.ColumnIndex.ShouldBe(0);
        }
コード例 #4
0
        public OutputFile Build(List <SourceFile> products)
        {
            ValidateProducts(products);

            // impositioning algorithm:
            // - define order of products (direct/reversed)
            // - define order of product pages (direct/reversed)
            // - create iterator (layout size, start point, direction)
            // - define top-up algorithm
            // for each product:
            // store product start position
            // for each next pages pair:
            // - if iterator is in zero point, add new OutputPage (front & back)
            //     - get next tile position (front & back)
            //     - place page to tile of the OutputPage (front & back)
            // - move iterator
            //     store product end position and number of tiles
            // if top-up defined
            // top-up last column (front & back)
            // store number of waste tiles for the product
            // if top-up defined
            // top-up last OutputPage (front & back)
            // add number of waste tiles to the waste of the last product

            // todo: take imposition setting into account to choose an iterator
            var        iterator             = new YFlipBackSideTileIterator(_layout.RowsCount, _layout.ColumnsCount) as IDuplexTileIterator;
            var        wasteCountPerProduct = new Dictionary <SourceFile, int>();
            var        outputPages          = new List <OutputPage>();
            OutputPage frontOutputPage      = null;
            OutputPage backOutputPage       = null;

            // direct order of products
            foreach (var product in products)
            {
                wasteCountPerProduct[product] = 0;
                // reversed order of product pages todo: strategy
                for (var frontSourcePageIndex = product.Pages.Count - 2; frontSourcePageIndex >= 0; frontSourcePageIndex -= 2)
                {
                    var frontSourcePage = product.Pages[frontSourcePageIndex];
                    var backSourcePage  = product.Pages[frontSourcePageIndex + 1];

                    if (iterator.IsInitial)
                    {
                        frontOutputPage = new OutputPage {
                            Tiles = new OutputTileSet(_layout.RowsCount, _layout.ColumnsCount)
                        };
                        backOutputPage = new OutputPage {
                            Tiles = new OutputTileSet(_layout.RowsCount, _layout.ColumnsCount)
                        };
                        outputPages.Add(frontOutputPage);
                        outputPages.Add(backOutputPage);
                    }

                    var frontLayoutTile = _layout.Tiles.At(iterator.CurrentFrontPosition);
                    var frontTile       = frontOutputPage.Tiles[iterator.CurrentFrontPosition];
                    frontTile.MediaBox           = frontLayoutTile.MediaBox;
                    frontTile.CutBox             = frontLayoutTile.CutBox;
                    frontTile.MediaRotationAngle = _imposition.MediaRotationAngle;
                    frontTile.SourceFilePath     = product.FileName;
                    frontTile.SourcePage         = frontSourcePage;

                    var backLayoutTile = _layout.Tiles.At(iterator.CurrentBackPosition);
                    var backTile       = backOutputPage.Tiles[iterator.CurrentBackPosition];
                    backTile.MediaBox           = backLayoutTile.MediaBox;
                    backTile.CutBox             = backLayoutTile.CutBox;
                    backTile.MediaRotationAngle = _imposition.MediaRotationAngle;
                    backTile.SourceFilePath     = product.FileName;
                    backTile.SourcePage         = backSourcePage;

                    iterator.MoveForward();
                }

                // add waste to fill current column
                while (iterator.CurrentFrontPosition.RowIndex != iterator.InitialFrontPosition.RowIndex)
                {
                    var frontTile = frontOutputPage.Tiles[iterator.CurrentFrontPosition];
                    frontTile.SourceFilePath = product.FileName;
                    frontTile.SourcePage     = null;

                    var backTile = backOutputPage.Tiles[iterator.CurrentBackPosition];
                    backTile.SourceFilePath = product.FileName;
                    backTile.SourcePage     = null;

                    iterator.MoveForward();
                }
            }

            // add waste to fill current page
            while (iterator.CurrentFrontPosition.ColumnIndex != iterator.InitialFrontPosition.ColumnIndex)
            {
                var product = products.Last();

                var frontTile = frontOutputPage.Tiles[iterator.CurrentFrontPosition];
                frontTile.SourceFilePath = product.FileName;
                frontTile.SourcePage     = null;

                var backTile = backOutputPage.Tiles[iterator.CurrentBackPosition];
                backTile.SourceFilePath = product.FileName;
                backTile.SourcePage     = null;

                iterator.MoveForward();
            }

            return(new OutputFile
            {
                SheetSize = _layout.SheetSize,
                Pages = outputPages,
                IsDuplex = true
            });
        }