コード例 #1
0
ファイル: LevelManager.cs プロジェクト: AtlasArg/AYJ4Ever
    private void Awake()
    {
        Instance = this;
        playerArrivedToBoss = false;
        isAlive = true;
        modalPanel = ModalPanel.Instance();
        initialTime = timer;
        // TODO : enable this line to remove cursor in scene.
        // Cursor.visible = false;

        resetLevelAction = new UnityAction(RestartLevel);
        resetFromBossAction = new UnityAction(RestartAtBoss);
        optionsAction = new UnityAction(Options);
        returnMenuAction = new UnityAction(ReturnToMenu);
        Time.timeScale = 1;
        playerController = player.GetComponent<XurController>();
        levelTheme = GetComponent<AudioSource>();
        timerProgress = timerContainer.GetComponent<TimerProgressBar>();
        //timerProgress.Value = 100;
        xurHasArrived = false;
        timerProgress.SetTimerValue(100f);
    }
コード例 #2
0
ファイル: LevelManager.cs プロジェクト: AtlasArg/AYJ4Ever
 // Use this for initialization
 private void Start()
 {
     playerController = player.GetComponent<XurController>();
     paused = false;
     StartLevelTheme();
 }
コード例 #3
0
 private void Start()
 {
     playerController = player.GetComponent<XurController>();
     cam = Camera.main;
 }