// Use this for initialization void Start() { GameTextType gameTextVal = XKGlobalData.GetGameTextMode(); //gameTextVal = GameTextType.English; //test. switch (gameTextVal) { case GameTextType.Chinese: XunZhangTexture = XunZhangTexture_Ch; break; case GameTextType.English: XunZhangTexture = XunZhangTexture_En; break; } switch (PlayerSt) { case PlayerEnum.PlayerOne: InstanceOne = this; break; case PlayerEnum.PlayerTwo: InstanceTwo = this; break; } XunZhangBJ.SetActive(false); XunZhangUITexture.gameObject.SetActive(false); }
// Use this for initialization void Start() { switch (PlayerSt) { case PlayerEnum.PlayerOne: InstanceOne = this; break; case PlayerEnum.PlayerTwo: InstanceTwo = this; break; } XunZhangBJ.SetActive(false); XunZhangUITexture.gameObject.SetActive(false); }
void EndPlayerKillNumCartoon() { if (IsEndPlayerKillNumCartoon) { return; } IsEndPlayerKillNumCartoon = true; Debug.Log("Unity:" + "EndPlayerKillNumCartoon..."); XKGlobalData.GetInstance().StopAudioJiFenGunDong(); if (XkGameCtrl.IsPlayGamePOne) { XunZhangZPCtrl.GetInstanceOne().ShowPlayerXunZhang(); } if (XkGameCtrl.IsPlayGamePTwo) { XunZhangZPCtrl.GetInstanceTwo().ShowPlayerXunZhang(); } }
[RPC] void NetCtrlSendClientLoadGameLevel() { if (Network.peerType != NetworkPeerType.Client) { return; } if (Application.loadedLevel == (int)GameLevel.Movie) { // GameModeCtrl.GetInstance().ServerCallClientLoadingGame(); } else { XunZhangZPCtrl.IsShouldStopJiFenPanel = true; if (XunZhangZPCtrl.IsOverPlayerZPXunZhang) { XunZhangZPCtrl.GetInstanceOne().CheckLianJiIsShouldStopJiFenPanel(); } } }
[RPC] void NetCtrlSendClientLoadGameLevel() { if (Network.peerType != NetworkPeerType.Client) { return; } if (SceneManager.GetActiveScene().buildIndex == (int)GameLevel.Movie) { GameModeCtrl.GetInstance().ServerCallClientLoadingGame(); } else { XunZhangZPCtrl.IsShouldStopJiFenPanel = true; if (XunZhangZPCtrl.IsOverPlayerZPXunZhang) { XunZhangZPCtrl.GetInstanceOne().CheckLianJiIsShouldStopJiFenPanel(); } } }