private void Awake() { instance = this; UtilityObjectData = new XmlUtilityObjectData(); unitsPool.SetMaxUnitsCount(aiController.GetMaxUnitsInTeam() << 1); playerTeamData = new PlayerTeam(); AITeamData = new AITeam(); //Time.timeScale *= 100; }
private void ReadAlgorithimXml() { UtilityObjectData = XmlManaging.ReadFile <XmlUtilityObjectData>("Assets/XMLData/UCB1_2x4_2_of_4_fake.xml"); aiController.GetTeamFormer().SetUtility(UtilityObjectData.CastToArrayOfArray()); }