public void SetMainAssembly(Assembly entryAssembly) { this.machine = XmlMachine.Create(); this.commandLine = Environment.CommandLine; if (entryAssembly != null) { this.entryAssemblyLocation = Path.GetFileName(entryAssembly.Location); this.entryAssemblyName = entryAssembly.GetName().Name; } }
public GameLayerManager() { XmlMachine x = new XmlMachine("./Xml/Game.fnmx"); layers_ = x.GetXml(); foreach (KeyValuePair <string, Layer> keyValPai in layers_) { Debug.Items.Instance.ParamAdd(keyValPai.Key, keyValPai.Value); } Debug.Items.Instance.ParamAdd("MousePoint", MousePoint.Instance); Debug.Items.Instance.ParamAdd("ReloadConfig", ""); Debug.Items.Instance.ParamAdd("ReloadScript", ""); layers_.Add("DebugMenuLayer", new DebugMenuLayer()); layers_.Add("DebugItemsLayer", new DebugItemsLayer()); isNextMessage_ = false; }
public SettingLayerManager() { XmlMachine x = new XmlMachine("./Xml/Setting.fnmx"); layers_ = x.GetXml(); }
public TitleLayerManager() { XmlMachine x = new XmlMachine("./Xml/Title.fnmx"); layers_ = x.GetXml(); }