public VMEntity CreateObject(XmlHouseDataObject obj) { LotTilePos pos = LotTilePos.OUT_OF_WORLD; var nobj = VM.Context.CreateObjectInstance(obj.GUIDInt, pos, obj.Direction).Objects[0]; if (obj.Level != 0) { nobj.SetPosition(LotTilePos.FromBigTile((short)(obj.X + Offset.X), (short)(obj.Y + Offset.Y), (sbyte)obj.Level), obj.Direction, VM.Context, VMPlaceRequestFlags.AcceptSlots); } if (obj.Group != 0) { foreach (var sub in nobj.MultitileGroup.Objects) { sub.SetValue(VMStackObjectVariable.GroupID, (short)obj.Group); } } for (int i = 0; i < nobj.MultitileGroup.Objects.Count; i++) { nobj.MultitileGroup.Objects[i].ExecuteEntryPoint(11, VM.Context, true); } return(nobj); }
public void CreateObject(XmlHouseDataObject obj) { LotTilePos pos = (obj.Level == 0) ? LotTilePos.OUT_OF_WORLD : LotTilePos.FromBigTile((short)obj.X, (short)obj.Y, (sbyte)obj.Level); var mojb = VM.Context.CreateObjectInstance(obj.GUIDInt, pos, obj.Direction, false); if (mojb == null) { return; } var nobj = mojb.Objects[0]; if (obj.Group != 0) { foreach (var sub in nobj.MultitileGroup.Objects) { sub.SetValue(VMStackObjectVariable.GroupID, (short)obj.Group); } } for (int i = 0; i < nobj.MultitileGroup.Objects.Count; i++) { nobj.MultitileGroup.Objects[i].ExecuteEntryPoint(11, VM.Context, true); } //return nobj; }
/// <summary> /// /// </summary> /// <param name="model"></param> public Blueprint LoadFromXML(XmlHouseData model) { this.Blueprint = new Blueprint(model.Size, model.Size); foreach (var obj in model.Objects.Where(x => x.Level == 1)) { CreateObject(obj); } foreach (var floor in model.World.Floors.Where(x => x.Level == 0)) { Blueprint.SetFloor(floor.X, floor.Y, new FloorComponent() { FloorID = (ushort)floor.Value }); } var testAquarium = new XmlHouseDataObject(); //used to create an aquarium to test with on the lot. remove this before final! (cant be giving out free aquariums!!) testAquarium.GUID = "0x98E0F8BD"; testAquarium.X = 32; testAquarium.Y = 53; testAquarium.Level = 1; testAquarium.Dir = 4; CreateObject(testAquarium); Blueprint.Terrain = CreateTerrain(model); World.State.WorldSize = model.Size; return(this.Blueprint); }
public VMGameObject CreateObject(XmlHouseDataObject obj) { var objDefinition = Content.Get().WorldObjects.Get(obj.GUIDInt); if (objDefinition == null) { return(null); } var worldObject = new ObjectComponent(objDefinition); worldObject.Direction = obj.Direction; var vmObject = new VMGameObject(objDefinition, worldObject); VM.AddEntity(vmObject); Blueprint.ChangeObjectLocation(worldObject, (short)obj.X, (short)obj.Y, (sbyte)obj.Level); return(vmObject); }
/// <summary> /// /// </summary> /// <param name="model"></param> public Blueprint LoadFromXML(XmlHouseData model) { this.Blueprint = new Blueprint(model.Size, model.Size); VM.Context.Blueprint = Blueprint; VM.Context.Architecture = new VMArchitecture(model.Size, model.Size, Blueprint, VM.Context); var arch = VM.Context.Architecture; foreach (var floor in model.World.Floors) { arch.SetFloor(floor.X, floor.Y, (sbyte)(floor.Level + 1), new FloorTile { Pattern = (ushort)floor.Value }, true); } foreach (var pool in model.World.Pools) { arch.SetFloor(pool.X, pool.Y, 1, new FloorTile { Pattern = 65535 }, true); } foreach (var wall in model.World.Walls) { arch.SetWall((short)wall.X, (short)wall.Y, (sbyte)(wall.Level + 1), new WallTile() //todo: these should read out in their intended formats - a cast shouldn't be necessary { Segments = wall.Segments, TopLeftPattern = (ushort)wall.TopLeftPattern, TopRightPattern = (ushort)wall.TopRightPattern, BottomLeftPattern = (ushort)wall.BottomLeftPattern, BottomRightPattern = (ushort)wall.BottomRightPattern, TopLeftStyle = (ushort)wall.LeftStyle, TopRightStyle = (ushort)wall.RightStyle }); } arch.RegenRoomMap(); VM.Context.RegeneratePortalInfo(); foreach (var obj in model.Objects) { //if (obj.Level == 0) continue; //if (obj.GUID == "0xE9CEB12F") obj.GUID = "0x01A0FD79"; //replace onlinejobs door with a normal one //if (obj.GUID == "0x346FE2BC") obj.GUID = "0x98E0F8BD"; //replace kitchen door with a normal one CreateObject(obj); } if (VM.UseWorld) { foreach (var obj in model.Sounds) { VM.Context.Ambience.SetAmbience(VM.Context.Ambience.GetAmbienceFromGUID(obj.ID), (obj.On == 1)); World.State.WorldSize = model.Size; } Blueprint.Terrain = CreateTerrain(model); } var testObject = new XmlHouseDataObject(); //test npc controller, not normally present on a job lot. testObject.GUID = "0x70F69082"; testObject.X = 0; testObject.Y = 0; testObject.Level = 1; testObject.Dir = 0; CreateObject(testObject); arch.Tick(); return(this.Blueprint); }
/// <summary> /// /// </summary> /// <param name="model"></param> public Blueprint LoadFromXML(XmlHouseData model) { this.Blueprint = new Blueprint(model.Size, model.Size); VM.Context.Blueprint = Blueprint; foreach (var floor in model.World.Floors.Where(x => x.Level == 0)) { Blueprint.SetFloor(floor.X, floor.Y, new FloorComponent() { FloorID = (ushort)floor.Value }); } foreach (var wall in model.World.Walls.Where(x => x.Level == 0)) { Blueprint.SetWall((short)wall.X, (short)wall.Y, new WallTile() { Segments = wall.Segments, TopLeftPattern = (ushort)wall.TopLeftPattern, TopRightPattern = (ushort)wall.TopRightPattern, BottomLeftPattern = (ushort)wall.BottomLeftPattern, BottomRightPattern = (ushort)wall.BottomRightPattern, TopLeftStyle = (ushort)wall.LeftStyle, TopRightStyle = (ushort)wall.RightStyle }); } Blueprint.RegenRoomMap(); VM.Context.RegeneratePortalInfo(); foreach (var obj in model.Objects.Where(x => x.Level == 1)) { if (obj.GUID == "0xE3ABB5F3") { obj.GUID = "0x01A0FD79"; //replace onlinejobs door with a normal one } CreateObject(obj); } foreach (var obj in model.Sounds) { VM.Context.Ambience.SetAmbience(VM.Context.Ambience.GetAmbienceFromGUID(obj.ID), (obj.On == 1)); } var testAquarium = new XmlHouseDataObject(); //used to create an aquarium to test with on the lot. remove this before final! (cant be giving out free aquariums!!) testAquarium.GUID = "0x98E0F8BD"; testAquarium.X = 33; testAquarium.Y = 57; testAquarium.Level = 1; testAquarium.Dir = 4; CreateObject(testAquarium); testAquarium = new XmlHouseDataObject(); //parrot testAquarium.GUID = "0x03BB9D8A"; testAquarium.X = 33; testAquarium.Y = 59; testAquarium.Level = 1; testAquarium.Dir = 4; CreateObject(testAquarium); var testCounter = new XmlHouseDataObject(); //test fridge testCounter.GUID = "0x675C18AF"; testCounter.X = 34; testCounter.Y = 53; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test hat rack testCounter.GUID = "0x01DACE5C"; testCounter.X = 36; testCounter.Y = 53; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test tp1 testCounter.GUID = "0x96a776ce"; testCounter.X = 40; testCounter.Y = 53; testCounter.Level = 1; testCounter.Dir = 0; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test Pet Gym testCounter.GUID = "0x3360D50A"; testCounter.X = 10; testCounter.Y = 53; testCounter.Level = 1; testCounter.Dir = 0; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test tp2 testCounter.GUID = "0x96a776ce"; testCounter.X = 20; testCounter.Y = 53; testCounter.Level = 1; testCounter.Dir = 0; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test piano testCounter.GUID = "0x379EE047"; testCounter.X = 20; testCounter.Y = 20; testCounter.Level = 1; testCounter.Dir = 2; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test limo testCounter.GUID = "0x9750EA9D"; testCounter.X = 30; testCounter.Y = 30; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test Fountain testCounter.GUID = "0x3565E02A"; testCounter.X = 40; testCounter.Y = 30; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test Aqu2 testCounter.GUID = "0x2FC9B87D"; testCounter.X = 35; testCounter.Y = 36; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test bed testCounter.GUID = "0x17579980"; testCounter.X = 35; testCounter.Y = 45; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test Hot tub testCounter.GUID = "0x5E8B157A"; testCounter.X = 25; testCounter.Y = 40; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test pinball testCounter.GUID = "0x481A74EC"; testCounter.X = 25; testCounter.Y = 45; testCounter.Level = 1; testCounter.Dir = 4; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test npc control testCounter.GUID = "0x70F69082"; testCounter.X = 0; testCounter.Y = 0; testCounter.Level = 1; testCounter.Dir = 0; CreateObject(testCounter); testCounter = new XmlHouseDataObject(); //test pet carrier testCounter.GUID = "0x3278BD34"; testCounter.X = 26; testCounter.Y = 41; testCounter.Level = 1; testCounter.Dir = 0; var objPet = CreateObject(testCounter); objPet.SetAttribute(1, 1); //open container /*var fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\daybirds\\daybirds.fsc")); * fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\explosions\\explosions.fsc")); * fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\dog\\dog.fsc"));*/ Blueprint.Terrain = CreateTerrain(model); World.State.WorldSize = model.Size; var rooms = new RoomMap(); rooms.GenerateMap(Blueprint.Walls, Blueprint.Width, Blueprint.Height, 1); rooms.PrintRoomMap(); return(this.Blueprint); }
public VMEntity CreateObject(XmlHouseDataObject obj) { return(VM.Context.CreateObjectInstance(obj.GUIDInt, (short)obj.X, (short)obj.Y, (sbyte)obj.Level, obj.Direction)); }