public Lambert(XmlColladaList fxList) : base(fxList) { }
public XmlShaderElement(XmlColladaList fxList) { _fxList = fxList; }
public Accessor(int count, int offset, string source, int stride, XmlColladaList paramsList) { _count = count; _offset = offset; _source = source; _stride = stride; _paramsList = paramsList; if (null == _paramsList) { _paramsList = new XmlColladaList(); } }
public Visual_Scene(XPathNodeIterator iterator, string uri) { XPathNodeIterator attributeIterator; attributeIterator = iterator.Current.Select("@" + XmlCollada.Material.id); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _id = attributeIterator.Current.Value; } attributeIterator = iterator.Current.Select("@" + XmlCollada.Material.name); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _name = attributeIterator.Current.Value; } _nodes = new XmlColladaList(); XPathNodeIterator nodeIterator = iterator.Current.SelectChildren(XmlCollada.Node.root, uri); while (nodeIterator.MoveNext()) { _nodes.Add(new Node(nodeIterator, uri)); } }
public XmlGeometry(int count, string material, XmlColladaList inputs, int[] vcount, int[] p) { _count = count; _material = material; _inputs = inputs; if (null == _inputs) { _inputs = new XmlColladaList(); } _vcount = vcount; _p = p; }
public Profile_COMMON(XPathNodeIterator iterator, string uri) { _newParamList = new XmlColladaList(); XPathNodeIterator nodesIterator = iterator.Current.SelectChildren(XmlCollada.Technique.root, uri); if (nodesIterator.Count > 0) { nodesIterator.MoveNext(); _technique = new Technique(nodesIterator, uri); } nodesIterator = iterator.Current.SelectChildren(XmlCollada.NewParam.root, uri); while (nodesIterator.MoveNext()) { _newParamList.Add(new NewParam(nodesIterator, uri)); } }
public Triangles(int count, string material, XmlColladaList inputs, int[] p) : base(count, material, inputs, null, p) { }
public Library_Images(XPathNodeIterator iterator, string uri) { _images = new XmlColladaList(); XPathNodeIterator imageNodeIterator = iterator.Current.SelectChildren(XmlCollada.Image.root, uri); while (imageNodeIterator.MoveNext()) { _images.Add(new Image(imageNodeIterator, uri)); } }
public Library_Materials(XmlColladaList materials) { _materials = materials; }
public Library_Geometries(XPathNodeIterator iterator, string uri) { _geometries = new XmlColladaList(); XPathNodeIterator geometryNodeIterator = iterator.Current.SelectChildren(XmlCollada.Geometry.root, uri); while (geometryNodeIterator.MoveNext()) { _geometries.Add(new Geometry(geometryNodeIterator, uri)); } }
public Library_Images(XmlColladaList images) { _images = images; }
public Library_Geometries(XmlColladaList geometries) { _geometries = geometries; if (null == _geometries) { _geometries = new XmlColladaList(); } }
public Library_Effects(XPathNodeIterator iterator, string uri) { _effects = new XmlColladaList(); XPathNodeIterator effectNodeIterator = iterator.Current.SelectChildren(XmlCollada.Effect.root, uri); while (effectNodeIterator.MoveNext()) { _effects.Add(new Effect(effectNodeIterator, uri)); } }
public Library_Effects(XmlColladaList effects) { _effects = effects; }
public Phong(XmlColladaList fxList) : base(fxList) { }
public Library_Materials(XPathNodeIterator iterator, string uri) { _materials = new XmlColladaList(); XPathNodeIterator materialNodeIterator = iterator.Current.SelectChildren(XmlCollada.Material.root, uri); while (materialNodeIterator.MoveNext()) { _materials.Add(new Material(materialNodeIterator, uri)); } }
public Profile_COMMON(Technique technique, XmlColladaList newParamList) { _technique = technique; _newParamList = newParamList; if (null == _newParamList) { _newParamList = new XmlColladaList(); } }
public Library_Visual_Scenes(XmlColladaList visualScenes) { _visualScenes = visualScenes; if (null == _visualScenes) { _visualScenes = new XmlColladaList(); } }
public Blinn(XmlColladaList fxList) : base(fxList) { }
public Library_Visual_Scenes(XPathNodeIterator iterator, string uri) { _visualScenes = new XmlColladaList(); XPathNodeIterator visualSceneNodeIterator = iterator.Current.SelectChildren(XmlCollada.Visual_Scene.root, uri); while (visualSceneNodeIterator.MoveNext()) { _visualScenes.Add(new Visual_Scene(visualSceneNodeIterator, uri)); } }
public Visual_Scene(string id, string name, XmlColladaList nodes) { _id = id; _name = name; _nodes = nodes; if (null == _nodes) { _nodes = new XmlColladaList(); } }
public Mesh(XmlColladaList sources, Vertices vertices, XmlColladaList geometries) { _sources = sources; if (null == _sources) { _sources = new XmlColladaList(); } _vertices = vertices; _geometries = geometries; if (null == _geometries) { _geometries = new XmlColladaList(); } }
public XmlColladaList GetInstanceGeometryNodes() { XmlColladaList result = new XmlColladaList(); for (int i = 0; i < _nodes.Count; i++) { Node node = (Node)_nodes.GetAt(i); if (null != node.InstanceGeometry) { result.Add(node); } } return result; }
public Mesh(XPathNodeIterator iterator, string uri) { _sources = new XmlColladaList(); XPathNodeIterator sourceNodesIterator = iterator.Current.SelectChildren(XmlCollada.Source.root, uri); while (sourceNodesIterator.MoveNext()) { _sources.Add(new Source(sourceNodesIterator, uri)); } XPathNodeIterator verticesNodesIterator = iterator.Current.SelectChildren(XmlCollada.Vertices.root, uri); if (verticesNodesIterator.MoveNext()) { _vertices = new Vertices(verticesNodesIterator, uri); } _geometries = new XmlColladaList(); XPathNodeIterator polylistsNodesIterator = iterator.Current.SelectChildren(polylist, uri); while (polylistsNodesIterator.MoveNext()) { _geometries.Add(new PolyList(polylistsNodesIterator, uri)); } XPathNodeIterator trianglesNodesIterator = iterator.Current.SelectChildren(triangles, uri); while (trianglesNodesIterator.MoveNext()) { _geometries.Add(new Triangles(trianglesNodesIterator, uri)); } }
public XmlGeometry(XPathNodeIterator iterator, string uri) { _count = 0; XPathNodeIterator attributeIterator; attributeIterator = iterator.Current.Select("@" + XmlCollada.PolyList.count); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _count = Convert.ToInt32(attributeIterator.Current.Value); } attributeIterator = iterator.Current.Select("@" + XmlCollada.PolyList.material); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _material = attributeIterator.Current.Value; } _inputs = new XmlColladaList(); XPathNodeIterator inputNodesIterator = iterator.Current.SelectChildren(XmlCollada.Input.root, uri); while (inputNodesIterator.MoveNext()) { _inputs.Add(new Input(inputNodesIterator, uri)); } XPathNodeIterator vcountIterator = iterator.Current.SelectChildren(XmlCollada.PolyList.vcount, uri); if (vcountIterator.Count > 0) { vcountIterator.MoveNext(); string value = vcountIterator.Current.Value; string[] valueArray = value.Split(' '); if (valueArray.Length > 0) { _vcount = new int[valueArray.Length]; int idx = 0; foreach (string s in valueArray) { _vcount[idx++] = Convert.ToInt32(s); } } } XPathNodeIterator pIterator = iterator.Current.SelectChildren(XmlCollada.PolyList.p, uri); if (pIterator.Count > 0) { pIterator.MoveNext(); string value = pIterator.Current.Value; string[] valueArray = value.Split(' '); if (valueArray.Length > 0) { _p = new int[valueArray.Length]; int idx = 0; foreach (string s in valueArray) { _p[idx++] = Convert.ToInt32(s); } } } }
public Node(string id, string name, XmlColladaList transforms, Instance_Geometry instanceGeometry) { _transforms = transforms; if (null == _transforms) { _transforms = new XmlColladaList(); } _id = id; _name = name; _instanceGeometry = instanceGeometry; }
public XmlShaderElement(XPathNodeIterator iterator, string uri) { _fxList = new XmlColladaList(); XPathNodeIterator childNodesIterator = iterator.Current.SelectChildren(XPathNodeType.Element); while (childNodesIterator.MoveNext()) { Fx_common_color_or_texture_type fx = new Fx_common_color_or_texture_type(childNodesIterator, uri); _fxList.Add(fx); } }
public Node(XPathNodeIterator iterator, string uri) { XPathNodeIterator attributeIterator; attributeIterator = iterator.Current.Select("@" + XmlCollada.Node.id); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _id = attributeIterator.Current.Value; } attributeIterator = iterator.Current.Select("@" + XmlCollada.Node.name); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _name = attributeIterator.Current.Value; } XPathNodeIterator nodeIterator; _transforms = new XmlColladaList(); nodeIterator = iterator.Current.SelectChildren(XmlCollada.Rotate.root, uri); while (nodeIterator.MoveNext()) { _transforms.Add(new Rotate(nodeIterator, uri)); } nodeIterator = iterator.Current.SelectChildren(XmlCollada.Translate.root, uri); while (nodeIterator.MoveNext()) { _transforms.Add(new Translate(nodeIterator, uri)); } nodeIterator = iterator.Current.SelectChildren(XmlCollada.Instance_Geometry.root, uri); if (nodeIterator.MoveNext()) { _instanceGeometry = new Instance_Geometry(nodeIterator, uri); } }
public Accessor(XPathNodeIterator iterator, string uri) { _count = 0; _offset = 0; _stride = 1; XPathNodeIterator attributeIterator; attributeIterator = iterator.Current.Select("@" + XmlCollada.Accessor.count); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _count = Convert.ToInt32(attributeIterator.Current.Value); } attributeIterator = iterator.Current.Select("@" + XmlCollada.Accessor.offset); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _offset = Convert.ToInt32(attributeIterator.Current.Value); } attributeIterator = iterator.Current.Select("@" + XmlCollada.Accessor.source); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _source = attributeIterator.Current.Value; } attributeIterator = iterator.Current.Select("@" + XmlCollada.Accessor.stride); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _stride = Convert.ToInt32(attributeIterator.Current.Value); } _paramsList = new XmlColladaList(); XPathNodeIterator paramsNodesIterator = iterator.Current.SelectChildren(XmlCollada.Param.root, uri); while (paramsNodesIterator.MoveNext()) { _paramsList.Add(new Param(paramsNodesIterator, uri)); } }
public Instance_Geometry(XPathNodeIterator iterator, string uri) { XPathNodeIterator attributeIterator; attributeIterator = iterator.Current.Select("@" + XmlCollada.Instance_Geometry.url); if (attributeIterator.Count > 0) { attributeIterator.MoveNext(); _url = attributeIterator.Current.Value; } _bindMaterials = new XmlColladaList(); XPathNodeIterator nodeIterator = iterator.Current.SelectChildren(XmlCollada.Bind_Material.root, uri); while (nodeIterator.MoveNext()) { _bindMaterials.Add(new Bind_Material(nodeIterator, uri)); } }