コード例 #1
0
ファイル: ShaderMixinCodeGen.cs プロジェクト: rohitshe/Code
        /// <summary>
        /// Generates the csharp code from a xkfx file.
        /// </summary>
        /// <param name="xkfxShaderCode">The PDXFX shader code.</param>
        /// <param name="filePath">The file path.</param>
        /// <returns>System.String.</returns>
        /// <exception cref="System.InvalidOperationException"></exception>
        public static string GenerateCsharp(string xkfxShaderCode, string filePath)
        {
            // Compile
            var shader = XenkoShaderParser.PreProcessAndParse(xkfxShaderCode, filePath);

            // Try to generate a mixin code.
            var loggerResult       = new LoggerResult();
            var shaderKeyGenerator = new ShaderMixinCodeGen(shader, loggerResult);

            if (shaderKeyGenerator.Run())
            {
                return(shaderKeyGenerator.Text);
            }
            throw new InvalidOperationException(loggerResult.ToString());
        }
コード例 #2
0
        /// <summary>
        /// Generates the csharp code from a xkfx file.
        /// </summary>
        /// <param name="xkfxShaderCode">The PDXFX shader code.</param>
        /// <param name="filePath">The file path.</param>
        /// <returns>System.String.</returns>
        /// <exception cref="System.InvalidOperationException"></exception>
        public static string GenerateCsharp(string xkfxShaderCode, string filePath)
        {
            // In .xkfx, shader has been renamed to effect, in order to avoid ambiguities with HLSL and .xksl
            var macros = new []
            {
                new Xenko.Core.Shaders.Parser.ShaderMacro("shader", "effect")
            };

            // Compile
            var shader = XenkoShaderParser.PreProcessAndParse(xkfxShaderCode, filePath, macros);

            // Try to generate a mixin code.
            var loggerResult       = new LoggerResult();
            var shaderKeyGenerator = new ShaderMixinCodeGen(shader, loggerResult);

            if (shaderKeyGenerator.Run())
            {
                return(shaderKeyGenerator.Text);
            }
            throw new InvalidOperationException(loggerResult.ToString());
        }