//Methods public void LoadGame() { string playingOn = ""; switch (GamingSystem) { case GamingSystem.PC: playingOn = PC.ToString(); break; case GamingSystem.Nintendo: playingOn = Nintendo.ToString(); break; case GamingSystem.PlayStation: playingOn = PlayStation.ToString(); break; case GamingSystem.Xbox: playingOn = Xbox.ToString(); break; case GamingSystem.Sega: playingOn = Sega.ToString(); break; default: playingOn = "system that we are not sure about"; break; } Console.WriteLine($"You have loaded the game on a {playingOn}."); }