/// <summary> /// Generate a Scene /// </summary> /// <param name="model"></param> /// <returns></returns> public XbimScene <XbimMeshGeometry3D, WpfMaterial> GetModelScene(XbimModel model) { //we need a class which implements IXbimRenderMaterial for the material, you might also want to implement a class for Material depending on your needs, //using the WpfMaterial class that then used the Media3D material class as implemented by the XBimXplorer for convenience. XbimScene <XbimMeshGeometry3D, WpfMaterial> scene = new XbimScene <XbimMeshGeometry3D, WpfMaterial>(model); XbimGeometryHandleCollection handles = new XbimGeometryHandleCollection(model.GetGeometryHandles() .Exclude(IfcEntityNameEnum.IFCFEATUREELEMENT)); foreach (var layerContent in handles.GroupByBuildingElementTypes()) { string elementTypeName = layerContent.Key; XbimGeometryHandleCollection layerHandles = layerContent.Value; IEnumerable <XbimGeometryData> geomColl = model.GetGeometryData(layerHandles); XbimColour colour = scene.LayerColourMap[elementTypeName]; XbimMeshLayer <XbimMeshGeometry3D, WpfMaterial> layer = new XbimMeshLayer <XbimMeshGeometry3D, WpfMaterial>(model, colour) { Name = elementTypeName }; //add all content initially into the hidden field foreach (var geomData in geomColl) { layer.AddToHidden(geomData, model); } scene.Add(layer); } return(scene); }
public void CheckSurfaceStyles() { HashSet<int> surfaceSyleHash = new HashSet<int>(); using (XbimModel model1 = new XbimModel()) { Assert.IsTrue(model1.Open(SourceFile, XbimDBAccess.Read)); foreach (var geom in model1.GetGeometryData(XbimGeometryType.TriangulatedMesh)) surfaceSyleHash.Add(geom.StyleLabel); XbimGeometryHandleCollection geomHandles = model1.GetGeometryHandles(XbimGeometryType.TriangulatedMesh, XbimGeometrySort.OrderByIfcSurfaceStyleThenIfcType); IEnumerable<XbimSurfaceStyle> uniqueStyles = geomHandles.GetSurfaceStyles(); Assert.IsTrue(uniqueStyles.Count() == surfaceSyleHash.Count); foreach (var item in uniqueStyles) surfaceSyleHash.Remove(item.IfcSurfaceStyleLabel); Assert.IsTrue(surfaceSyleHash.Count == 0); XbimSurfaceStyleMap map = geomHandles.ToSurfaceStyleMap(); Assert.IsTrue(geomHandles.Count == map.GeometryHandles.Count()); Assert.IsTrue(map.Styles.Count() == uniqueStyles.Count()); } }
/// <summary> /// This function builds a scene of all IfcProducts in the model, excluding the geometry of Openings /// It will create a scene database, overwriting any of the same name /// </summary> /// <param name="model">Model containing the model entities</param> /// <param name="sceneDbName">Name of scene DB file</param> /// <param name="Logger">Logging engine for detailed feedback</param> public void BuildGlobalScene(XbimModel model, string sceneDbName, Common.Logging.ILogger Logger = null) { if (File.Exists(sceneDbName)) File.Delete(sceneDbName); //get a connection using (var db = new XbimSqliteDB(sceneDbName)) { try { short spaceId = IfcMetaData.IfcTypeId(typeof(IfcSpace)); XbimGeometryHandleCollection handles = new XbimGeometryHandleCollection(model.GetGeometryHandles() .Exclude(IfcEntityNameEnum.IFCFEATUREELEMENT)); XbimRect3D modelBounds = XbimRect3D.Empty; XbimColourMap cmap = new XbimColourMap(); int layerid = 1; IfcProject project = model.IfcProject; int projectId = 0; if (project != null) projectId = Math.Abs(project.EntityLabel); float mScalingReference = (float)model.ModelFactors.OneMetre; if (Logger != null) Logger.DebugFormat("XbimScene: Scaling reference {0}\r\n", mScalingReference); XbimMatrix3D translate = XbimMatrix3D.Identity; XbimMatrix3D scale = XbimMatrix3D.CreateScale(1 / mScalingReference); XbimMatrix3D composed = translate * scale; XbimGeometryData regionData = model.GetGeometryData(projectId, XbimGeometryType.Region).FirstOrDefault(); //get the region data should only be one if (regionData != null) { // this results in centering the most populated area of the model // XbimRegionCollection regions = XbimRegionCollection.FromArray(regionData.ShapeData); XbimRegion largest = regions.MostPopulated(); if (largest != null) { translate = XbimMatrix3D.CreateTranslation( -largest.Centre.X, -largest.Centre.Y, -largest.Centre.Z ); } composed = translate * scale; // store region information in Scene if ((Options & GenerateSceneOption.IncludeRegions) == GenerateSceneOption.IncludeRegions) { if (Logger != null) Logger.DebugFormat("XbimScene: Exporting regions.\r\n", mScalingReference); foreach (var item in regions) { // the bounding box needs to be moved/scaled by the transform. // XbimRect3D transformed = item.ToXbimRect3D().Transform(composed); db.AddMetaData( "Region", -1, string.Format("Name:{0};Box:{1};", item.Name, transformed.ToString()), // verbose, but only a few items are expected in the model item.Name ); } } } if ((Options & GenerateSceneOption.IncludeTransform) == GenerateSceneOption.IncludeTransform) { if (Logger != null) Logger.DebugFormat("XbimScene: Exporting transform.\r\n", mScalingReference); db.AddMetaData( "Transform", -1, composed.ToArray(false), "World" ); db.Flush(); } if (Logger != null) Logger.DebugFormat("XbimScene: Exporting layers.\r\n", mScalingReference); foreach (var layerContent in handles.GroupByBuildingElementTypes()) { string elementTypeName = layerContent.Key; XbimGeometryHandleCollection layerHandles = layerContent.Value; IEnumerable<XbimGeometryData> geomColl = model.GetGeometryData(layerHandles); XbimColour colour = cmap[elementTypeName]; XbimMeshLayer<XbimMeshGeometry3D, XbimRenderMaterial> layer = new XbimMeshLayer<XbimMeshGeometry3D, XbimRenderMaterial>(model, colour) { Name = elementTypeName }; //add all content initially into the hidden field foreach (var geomData in geomColl) { geomData.TransformBy(composed); if (geomData.IfcTypeId == spaceId) layer.AddToHidden(geomData); else layer.AddToHidden(geomData, model); } if (modelBounds.IsEmpty) modelBounds = layer.BoundingBoxHidden(); else modelBounds.Union(layer.BoundingBoxHidden()); // add top level layers layerid = RecursivelyPersistLayer(db, layer, layerid, -1); layerid++; } // create scene row in Scenes tables // if (Logger != null) Logger.DebugFormat("XbimScene: Exporting scene.\r\n", mScalingReference); byte[] boundingBoxFull = modelBounds.ToFloatArray(); db.AddScene(1, "MainScene", boundingBoxFull); //now add some meta data about spaces if ( (Options & GenerateSceneOption.IncludeSpaces) == GenerateSceneOption.IncludeSpaces || (Options & GenerateSceneOption.IncludeSpacesBBox) == GenerateSceneOption.IncludeSpacesBBox || (Options & GenerateSceneOption.IncludeSpacesStoreyId) == GenerateSceneOption.IncludeSpacesStoreyId ) { if (Logger != null) Logger.DebugFormat("XbimScene: Exporting spaces.\r\n", mScalingReference); // string data loop foreach (var space in model.Instances.OfType<IfcSpace>()) { int iEntLabel = Math.Abs(space.EntityLabel); if ((Options & GenerateSceneOption.IncludeSpaces) == GenerateSceneOption.IncludeSpaces) { db.AddMetaData( space.GetType().Name, iEntLabel, space.Name ?? "Unnamed Space", iEntLabel.ToString() ); } if ((Options & GenerateSceneOption.IncludeSpacesStoreyId) == GenerateSceneOption.IncludeSpacesStoreyId) { var parent = space.GetContainingStructuralElement(); if (parent == null) { // try with different application behaviours foreach (var item in space.Decomposes) { parent = item.RelatingObject as IfcSpatialStructureElement; if (parent != null) { break; } } // parent = space.Decomposes.FirstOrDefault().RelatingObject; // Decomposes RelatingObject } if (parent != null) { db.AddMetaData( "SpaceToStorey", iEntLabel, string.Format("StoreyName={0};StoreyLabel={1};", parent.Name, parent.EntityLabel), iEntLabel.ToString()); } } } // binary data loop foreach (var space in model.Instances.OfType<IfcSpace>()) { int iEntLabel = Math.Abs(space.EntityLabel); if ((Options & GenerateSceneOption.IncludeSpacesBBox) == GenerateSceneOption.IncludeSpacesBBox) { XbimGeometryData geomdata = model.GetGeometryData(iEntLabel, XbimGeometryType.BoundingBox).FirstOrDefault(); if (geomdata != null) { XbimRect3D r3d = XbimRect3D.FromArray(geomdata.ShapeData); XbimRect3D transformed = r3d.Transform(composed); db.AddMetaData( "SpaceBBox", iEntLabel, // string.Format("Box:{1};", transformed.ToString()), // verbose, but only a few items are expected in the model transformed.ToFloatArray(), iEntLabel.ToString() ); } // db.AddMetaData(space.GetType().Name, space.Name ?? "Undefined Space", space.EntityLabel.ToString()); } } } // Add storey information with elevation. // IfcBuilding bld = model.IfcProject.GetBuildings().FirstOrDefault(); if (bld != null && (Options & GenerateSceneOption.IncludeStoreys) == GenerateSceneOption.IncludeStoreys) { if (Logger != null) Logger.DebugFormat("XbimScene: Exporting storeys.\r\n", mScalingReference); double storeyHeight = 0;//all scenes are in metres int defaultStoreyName = 0; foreach (var storey in bld.GetBuildingStoreys(true)) { string cleanName; if(storey.Name.HasValue) cleanName = storey.Name.Value.ToString().Replace(';', ' '); else cleanName = "Floor " + defaultStoreyName++; var spacesCount = storey.SpatialStructuralElementChildren.OfType<IfcSpatialStructureElement>().ToList().Count(); // add for checking spaces // Storey Elevation is optional (and has been found unreliable), therefore // Storey elevation values (in building reference system) are taken from the // objectplacement through the XbimGeometryType.TransformOnly geometry type // XbimGeometryData geomdata = model.GetGeometryData(storey.EntityLabel, XbimGeometryType.TransformOnly).FirstOrDefault(); if (geomdata != null) { storeyHeight = geomdata.Transform.OffsetZ; // apply the transformation previously applied to the building XbimPoint3D InTranslatedReference = composed.Transform( new XbimPoint3D(0, 0, storeyHeight) ); double InTranslatedReferenceZ = InTranslatedReference.Z; // then express it in meters. // Logger.DebugFormat("StoreyName: {0}; Model Elevation: {1}; Scene Elevation: {2}", cleanName, storeyHeight, InTranslatedReferenceZ); db.AddMetaData( "Storey", Math.Abs(storey.EntityLabel), string.Format("Name:{0};Elevation:{1};SpaceCount:{2};", cleanName, InTranslatedReferenceZ, spacesCount), // storeyHeight), cleanName); } } } } finally { db.Flush(); GC.Collect(); } } }
/// <summary> /// Generate a Scene /// </summary> /// <param name="model"></param> /// <returns></returns> public XbimScene<XbimMeshGeometry3D, WpfMaterial> GetModelScene(XbimModel model) { //we need a class which implements IXbimRenderMaterial for the material, you might also want to implement a class for Material depending on your needs, //using the WpfMaterial class that then used the Media3D material class as implemented by the XBimXplorer for convenience. XbimScene<XbimMeshGeometry3D, WpfMaterial> scene = new XbimScene<XbimMeshGeometry3D, WpfMaterial>(model); XbimGeometryHandleCollection handles = new XbimGeometryHandleCollection(model.GetGeometryHandles() .Exclude(IfcEntityNameEnum.IFCFEATUREELEMENT)); foreach (var layerContent in handles.GroupByBuildingElementTypes()) { string elementTypeName = layerContent.Key; XbimGeometryHandleCollection layerHandles = layerContent.Value; IEnumerable<XbimGeometryData> geomColl = model.GetGeometryData(layerHandles); XbimColour colour = scene.LayerColourMap[elementTypeName]; XbimMeshLayer<XbimMeshGeometry3D, WpfMaterial> layer = new XbimMeshLayer<XbimMeshGeometry3D, WpfMaterial>(model, colour) { Name = elementTypeName }; //add all content initially into the hidden field foreach (var geomData in geomColl) { layer.AddToHidden(geomData, model); } scene.Add(layer); } return scene; }