/// <inheritdoc/> public void ResetSkyLight() { _skyLight.Clear(); _dirty = true; }
/// <inheritdoc/> public void ResetBlockLight() { _blockLight.Clear(); _dirty = true; }
/// <inheritdoc/> public void ResetSkyLight() { _skyLight.Clear(); _dirty = true; }
/// <inheritdoc/> public void ResetBlockLight() { _blockLight.Clear(); _dirty = true; }