protected void CloneFromTpl() { if (this.m_SpriteAnimationType <= 0) { return; } GameObject tpl = this.m_gameui.spriteTpl[this.m_SpriteAnimationType - 1]; XUICommon.CloneTplTweens(tpl, base.gameObject); }
protected void CloneFromTpl() { if (this.m_ButtonAnimationType <= 0) { return; } GameObject gameObject = this.m_gameui.buttonTpl[this.m_ButtonAnimationType - 1]; XUICommon.CloneTplTweens(gameObject, base.gameObject); if (this.m_useSprite) { UISprite component = gameObject.GetComponent <UISprite>(); UIButton component2 = gameObject.GetComponent <UIButton>(); UISprite component3 = base.gameObject.GetComponent <UISprite>(); UIButton component4 = base.gameObject.GetComponent <UIButton>(); component3.spriteName = component.spriteName; component4.normalSprite = component2.normalSprite; component4.hoverSprite = component2.hoverSprite; component4.pressedSprite = component2.pressedSprite; } }