コード例 #1
0
 void init()
 {
     m_client                 = new XTcpClient();
     m_client.OnConnected    += connectedHandler;
     m_client.OnDisconnected += disconnectedHandler;
     m_client.OnError        += clientErrorHandler;
 }
コード例 #2
0
 public void Init()
 {
     m_Client                 = new XTcpClient();
     m_Client.OnConnected    += HandleM_ClientOnConnected;
     m_Client.OnDisconnected += HandleM_ClientOnDisconnected;
     m_Client.OnError        += HandleM_ClientOnError;
 }
コード例 #3
0
ファイル: NetMgr.cs プロジェクト: chuyiwen/DiabloWorld
 void _init()
 {
     m_Client = new XTcpClient();
     // 将回调方法加入到委托中
     m_Client.OnConnected    += HandleM_ClientOnConnected;
     m_Client.OnDisconnected += HandleM_ClientOnDisconnected;
     m_Client.OnError        += HandleM_ClientOnError;
 }
コード例 #4
0
ファイル: NetMgr.cs プロジェクト: leecrest/mgf
    public override void Init()
    {
        m_State  = EnNetState.Lost;
        m_Client = new XTcpClient("127.0.0.1", 1000);
        m_Client.OnConnectedHandler    += OnConnected;
        m_Client.OnDisconnectedHandler += OnDisconnected;
        m_Client.OnErrorHandler        += OnError;

        OnConnectStart();
        m_Client.ConnectAsync();
    }
コード例 #5
0
    public NetMessageMgr()
    {
        m_ProtocolMgr = new ProtocolMgr();

        m_Client                 = new XTcpClient();
        m_Client.OnConnected    += HandleOnConnected;
        m_Client.OnDisconnected += HandleOnDisconnected;
        m_Client.OnError        += HandleOnError;
        m_Enable                 = false;
        m_Serializer             = new MySerializer();
    }
コード例 #6
0
ファイル: NetMgr.cs プロジェクト: goddie/UnitySocket
 public void Init()
 {
     m_Client = new XTcpClient();
     m_Client.OnConnected += HandleM_ClientOnConnected;
     m_Client.OnDisconnected += HandleM_ClientOnDisconnected;
     m_Client.OnError += HandleM_ClientOnError;
 }