public GameObject AllocGameObject(string resPath, Transform parent, Vector3 localPos, Quaternion localRot, bool initEnable) { return(XResource.AllocOrNewInstanceGo(resPath, parent, true, localPos, localRot, initEnable)); }
public GameObject AllocGameObject(string resPath, Transform parent, bool initEnable) { return(XResource.AllocOrNewInstanceGo(resPath, parent, initEnable)); }