コード例 #1
0
        public bool SetupForSingleCamera(float left, float right, float top, float bottom)
        {
            List <XRDisplaySubsystem> xrDisplayList = new List <XRDisplaySubsystem>();

            SubsystemManager.GetInstances(xrDisplayList);
            if (xrDisplayList.Count != 1)
            {
                return(false);
            }
            XRDisplaySubsystem display = xrDisplayList[0];

            if (display.GetRenderPassCount() != 1)
            {
                return(false);
            }

            display.GetRenderPass(0, out var renderPass);
            if (renderPass.GetRenderParameterCount() != 1)
            {
                return(false);
            }

            SetProjectionParamsForSingleCamera(left, right, top, bottom);
            Debug.Log($"{PluginMetadata.DebugLogPrefix}Sent single-cam projection parameters to native plugin.");
            return(true);
        }
コード例 #2
0
    private bool RenderingSingleCamera(Camera camera)
    {
        if (!running)
        {
            return(false);
        }
        // when this camera is rendering
        if (myCam != camera)
        {
            return(false);
        }

        // Our workaround is for single pass, single param rendering
        if (display == null)
        {
            return(false);
        }
        if (display.GetRenderPassCount() != 1)
        {
            return(false);
        }
        display.GetRenderPass(0, out var renderPass);
        return(renderPass.GetRenderParameterCount() == 1);
    }
コード例 #3
0
ファイル: XRSystem.cs プロジェクト: reboot-an/Graphics
        void CreateLayoutFromXrSdk(Camera camera, bool singlePassAllowed)
        {
            bool CanUseSinglePass(XRDisplaySubsystem.XRRenderPass renderPass)
            {
                if (renderPass.renderTargetDesc.dimension != TextureDimension.Tex2DArray)
                {
                    return(false);
                }

                if (renderPass.GetRenderParameterCount() != 2 || renderPass.renderTargetDesc.volumeDepth != 2)
                {
                    return(false);
                }

                renderPass.GetRenderParameter(camera, 0, out var renderParam0);
                renderPass.GetRenderParameter(camera, 1, out var renderParam1);

                if (renderParam0.textureArraySlice != 0 || renderParam1.textureArraySlice != 1)
                {
                    return(false);
                }

                if (renderParam0.viewport != renderParam1.viewport)
                {
                    return(false);
                }

                return(true);
            }

            for (int renderPassIndex = 0; renderPassIndex < display.GetRenderPassCount(); ++renderPassIndex)
            {
                display.GetRenderPass(renderPassIndex, out var renderPass);
                display.GetCullingParameters(camera, renderPass.cullingPassIndex, out var cullingParams);

                // Disable legacy stereo culling path
                cullingParams.cullingOptions &= ~CullingOptions.Stereo;

                if (singlePassAllowed && CanUseSinglePass(renderPass))
                {
                    var xrPass = XRPass.Create(renderPass, multipassId: framePasses.Count, cullingParams, occlusionMeshMaterial);

                    for (int renderParamIndex = 0; renderParamIndex < renderPass.GetRenderParameterCount(); ++renderParamIndex)
                    {
                        renderPass.GetRenderParameter(camera, renderParamIndex, out var renderParam);
                        xrPass.AddView(renderPass, renderParam);
                    }

                    AddPassToFrame(xrPass);
                }
                else
                {
                    for (int renderParamIndex = 0; renderParamIndex < renderPass.GetRenderParameterCount(); ++renderParamIndex)
                    {
                        renderPass.GetRenderParameter(camera, renderParamIndex, out var renderParam);

                        var xrPass = XRPass.Create(renderPass, multipassId: framePasses.Count, cullingParams, occlusionMeshMaterial);
                        xrPass.AddView(renderPass, renderParam);

                        AddPassToFrame(xrPass);
                    }
                }
            }
        }