void Start() { xp = XP.FindObjectOfType <XP> (); selectorEnemy1 = SelectEnemyScript.FindObjectOfType <SelectEnemyScript> (); selectorEnemy2 = SelectEnemy2Script.FindObjectOfType <SelectEnemy2Script> (); animator = statusTextPanel.GetComponent <Animator> (); music = Music.FindObjectOfType <Music> (); //TURN THIS OFF WHEN BUILDING //music.BattleClip (); enemyFlee = false; playerFlee = false; attackPoints = PlayerPrefs.GetInt("PLAYER_AP"); playerController = PlayerAttackScriptMultipleEnemies.FindObjectOfType <PlayerAttackScriptMultipleEnemies>(); xp.UpdateDisplay(); playerTurn = true; }
public void GiveCredits() { int randomAmount = Random.Range(1, 250); getCredits.creditsHere += randomAmount; getCredits.UpdateDisplay(); }
void OnTriggerEnter(Collider col) { if (col.tag == "Player") { playerSpeed.playerSpeed = 0; thankYouText.SetActive(true); Character.Credits = Character.Credits + 1000; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); credits.UpdateDisplay(); } }
//----------------------------------Enemy Taking Damage------------------- void OnTriggerEnter(Collider collider) { //Damage Animations enemyDamageAnimation = EnemyHealthScript.FindObjectOfType <EnemyHealthScript> (); blueplasmalaserDamage = bluePlasmaLaser.FindObjectOfType <bluePlasmaLaser>(); bluePlasmaLaser plasma = collider.gameObject.GetComponent <bluePlasmaLaser>(); basicLaserDamage = BasicLaserScript.FindObjectOfType <BasicLaserScript>(); BasicLaserScript laser = collider.gameObject.GetComponent <BasicLaserScript>(); shielddeflectorenergy = ShieldDeflectorEnergyBackScript.FindObjectOfType <ShieldDeflectorEnergyBackScript>(); ShieldDeflectorEnergyBackScript shieldDeflectEnergy = collider.gameObject.GetComponent <ShieldDeflectorEnergyBackScript>(); electricBoltDamage = ElectricBoltScript.FindObjectOfType <ElectricBoltScript> (); ElectricBoltScript electricBolt = collider.gameObject.GetComponent <ElectricBoltScript> (); Vector3 playerHitPos = collider.transform.position; float chanceEnemyHit = Random.Range(1, 100); if (EnemyHealth <= 0) { playercontroller.playerAnimator.SetBool("Evade", false); collider.enabled = false; } if (shieldDeflectEnergy && chanceEnemyHit < playerAccuracy) { enemyDamageAnimation.ReceiveDamage(shielddeflectorenergy.damage); Destroy(collider.gameObject); GameObject deflectenergyimpact = Instantiate(ShieldDeflectImpact, playerHitPos, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - shielddeflectorenergy.damage * deflectorDamage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, playerHitPos, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("EnemyDead", 6); } } if (plasma && chanceEnemyHit < playerAccuracy) { enemyDamageAnimation.ReceiveDamage(blueplasmalaserDamage.damage); Debug.Log("EnemyShip hit by plasma"); Destroy(collider.gameObject); //PLASMA IMPACT GameObject plas = Instantiate(PlasmaLaserImpact, playerHitPos, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - blueplasmalaserDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, playerHitPos, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("EnemyDead", 6); } } if (laser && chanceEnemyHit < playerAccuracy) { enemyDamageAnimation.ReceiveDamage(basicLaserDamage.damage); Debug.Log("EnemyShip hit by laser"); Destroy(collider.gameObject); //LAserIMPACT GameObject bLImpact = Instantiate(BlueLaserImpact, playerHitPos, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - basicLaserDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } if (EnemyHealth <= 0) { if (PlayerPrefs.GetString("WHOS_ATTACKING") == "NGC1300BOSS") { EnemyShip.SetActive(false); Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("BossEnemyDead", 6); } EnemyShip.SetActive(false); Vector3 startPostion2 = transform.position + new Vector3(0, 0, 0); GameObject deathexplosion2 = Instantiate(DeadExplosion, startPostion2, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); DropItem.DROPITEM = 1; Invoke("EnemyDead", 6); } } if (electricBolt && chanceEnemyHit < playerAccuracy) { enemyDamageAnimation.ReceiveDamage(electricBoltDamage.damage); Debug.Log("EnemyShip hit by plasma"); Destroy(collider.gameObject); //Electric Bolt IMPACT GameObject electricImpact = Instantiate(ElectricBoltImpact, playerHitPos, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - electricBoltDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); playercontroller.evade = 100f; //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = transform.position + new Vector3(0, 0, 0); xp.GainXP(50); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("EnemyDead", 6); } } }
void OnTriggerEnter(Collider collider) { bluePlasmaDamage = bluePlasmaLaser.FindObjectOfType <bluePlasmaLaser>(); bluePlasmaLaser plasma = collider.gameObject.GetComponent <bluePlasmaLaser>(); basicLaserDamage = BasicLaserScript.FindObjectOfType <BasicLaserScript>(); BasicLaserScript laser = collider.gameObject.GetComponent <BasicLaserScript>(); shieldDeflectorEnergyDamage = ShieldDeflectorEnergyBackScript.FindObjectOfType <ShieldDeflectorEnergyBackScript>(); ShieldDeflectorEnergyBackScript shieldDeflectEnergy = collider.gameObject.GetComponent <ShieldDeflectorEnergyBackScript>(); electricBoltDamage = ElectricBoltScript.FindObjectOfType <ElectricBoltScript> (); ElectricBoltScript electricBolt = collider.gameObject.GetComponent <ElectricBoltScript> (); Vector3 playerHitPos = collider.transform.position; float chanceEnemyHit = Random.Range(1, 100); if (shieldDeflectEnergy && chanceEnemyHit < playerAccuracy) { Destroy(collider.gameObject); GameObject deflectenergyimpact = Instantiate(ShieldDeflectImpact, playerHitPos, Quaternion.identity) as GameObject; //xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - shieldDeflectorEnergyDamage.damage * deflectorDamage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } } if (plasma && chanceEnemyHit < playerAccuracy) { Debug.Log("EnemyShip hit by plasma"); Destroy(collider.gameObject); //PLASMA IMPACT GameObject plas = Instantiate(PlasmaLaserImpact, playerHitPos, Quaternion.identity) as GameObject; //xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - bluePlasmaDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } } if (laser && chanceEnemyHit < playerAccuracy) { Debug.Log("EnemyShip hit by laser"); Destroy(collider.gameObject); //LAserIMPACT GameObject bLImpact = Instantiate(BlueLaserImpact, playerHitPos, Quaternion.identity) as GameObject; //xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - basicLaserDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } } if (electricBolt && chanceEnemyHit < playerAccuracy) { Debug.Log("EnemyShip hit by plasma"); Destroy(collider.gameObject); //Electric Bolt IMPACT GameObject electricImpact = Instantiate(ElectricBoltImpact, playerHitPos, Quaternion.identity) as GameObject; //xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - electricBoltDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); playerController.evade = 100f; //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth < 20) { Vector3 startPostion = transform.position + new Vector3(0, -.38f, 0.47f); GameObject smokeLot = Instantiate(lotSmoke, startPostion, Quaternion.identity) as GameObject; smokeLot.transform.parent = gameObject.transform; } // playerController.playerAnimator.SetBool ("Evade", false); //Invoke ("ThisEnemyDead", 2f); } if (EnemyHealth <= 0) { thisShip.SetActive(false); Vector3 startPostion2 = transform.position + new Vector3(0, 0, 0); GameObject deathexplosion2 = Instantiate(DeadExplosion, startPostion2, Quaternion.identity) as GameObject; playerController.enemyIsDead = true; Character.Credits = Character.Credits + 100; xp.GainXP(100); PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); numberOfAttackers = numberOfAttackers - 1; playerController.playerAnimator.SetBool("Evade", false); thisAiDead = true; if (numberOfAttackers == 0) { Invoke("EnemyDead", 3f); } //Invoke ("ThisEnemyDead", 2f); } }
//----------------------------------Enemy Taking Damage------------------- void OnTriggerEnter(Collider collider) { blueplasmalaserDamage = bluePlasmaLaser.FindObjectOfType <bluePlasmaLaser>(); bluePlasmaLaser plasma = collider.gameObject.GetComponent <bluePlasmaLaser>(); basicLaserDamage = BasicLaserScript.FindObjectOfType <BasicLaserScript>(); BasicLaserScript laser = collider.gameObject.GetComponent <BasicLaserScript>(); shielddeflectorenergy = ShieldDeflectorEnergyBackScript.FindObjectOfType <ShieldDeflectorEnergyBackScript>(); ShieldDeflectorEnergyBackScript shieldDeflectEnergy = collider.gameObject.GetComponent <ShieldDeflectorEnergyBackScript>(); float chanceEnemyHit = Random.Range(1, 100); if (shieldDeflectEnergy && chanceEnemyHit > 50) { Destroy(collider.gameObject); Vector3 startPostionDeflectImpact = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject deflectenergyimpact = Instantiate(ShieldDeflectImpact, startPostionDeflectImpact, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - shielddeflectorenergy.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("EnemyDead", 6); } } if (plasma && chanceEnemyHit > 50) { Debug.Log("EnemyShip hit by plasma"); Destroy(collider.gameObject); //PLASMA IMPACT Vector3 plasmaImpactPostion = EnemyShip.transform.position + new Vector3(2, 2, 0); GameObject plas = Instantiate(PlasmaLaserImpact, plasmaImpactPostion, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - blueplasmalaserDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); //xp.GainXP(100); Invoke("EnemyDead", 6); } } if (laser && chanceEnemyHit > 50) { Debug.Log("EnemyShip hit by laser"); Destroy(collider.gameObject); //LAserIMPACT Vector3 laserimpactPostion = EnemyShip.transform.position + new Vector3(2, 2, 0); GameObject bLImpact = Instantiate(BlueLaserImpact, laserimpactPostion, Quaternion.identity) as GameObject; xp.GainXP(10); //smoke.SetActive(true); EnemyHealth = EnemyHealth - basicLaserDamage.damage; Debug.Log("Enemy health is " + EnemyHealth); //battlecontroller.enemyText.text = "Health: " + EnemyHealth; //SMOKE GRAPHICS if (EnemyHealth == 80) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(2, 2, 0); GameObject smokeHit = Instantiate(smoke, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth == 60) { Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject bigExplosi = Instantiate(bigExplosion, startPostion, Quaternion.identity) as GameObject; } if (EnemyHealth <= 0) { EnemyShip.SetActive(false); Vector3 startPostion = EnemyShip.transform.position + new Vector3(0, 0, 0); GameObject deathexplosion = Instantiate(DeadExplosion, startPostion, Quaternion.identity) as GameObject; deathexplosion.transform.parent = gameObject.transform; playercontroller.enemyIsDead = true; Character.Credits = Character.Credits + 100; PlayerPrefs.SetInt("PLAYER_CREDITS", Character.Credits); xp.UpdateDisplay(); PlayerPrefs.SetInt("BOSS_FIGHT_NGC1300_DONE", 1); //xp.GainXP(100); Invoke("EnemyDead", 6); } } }