コード例 #1
0
 /// <summary> Find methods marked with the [ContextMenu] attribute and add them to the context menu </summary>
 public static void AddCustomContextMenuItems(this GenericMenu contextMenu, object obj)
 {
     KeyValuePair <ContextMenu, MethodInfo>[] items = GetContextMenuMethods(obj);
     if (items.Length != 0)
     {
         contextMenu.AddSeparator("");
         List <string> invalidatedEntries = new List <string>();
         foreach (KeyValuePair <ContextMenu, MethodInfo> checkValidate in items)
         {
             if (checkValidate.Key.validate && !(bool)checkValidate.Value.Invoke(obj, null))
             {
                 invalidatedEntries.Add(checkValidate.Key.menuItem);
             }
         }
         for (int i = 0; i < items.Length; i++)
         {
             KeyValuePair <ContextMenu, MethodInfo> kvp = items[i];
             if (invalidatedEntries.Contains(kvp.Key.menuItem))
             {
                 contextMenu.AddDisabledItem(new GUIContent(kvp.Key.menuItem));
             }
             else
             {
                 contextMenu.AddItem(new GUIContent(kvp.Key.menuItem), false, () => kvp.Value.Invoke(obj, null));
             }
         }
     }
 }
コード例 #2
0
        /// <summary>
        /// Add items for the context menu when right-clicking this node.
        /// Override to add custom menu items.
        /// </summary>
        /// <param name="menu"></param>
        /// <param name="compatibleType">Use it to filter only nodes with ports value type, compatible with this type</param>
        /// <param name="direction">Direction of the compatiblity</param>
        public virtual void AddContextMenuItems(GenericMenu menu, Type compatibleType = null, XNode.NodePort.IO direction = XNode.NodePort.IO.Input)
        {
            Vector2 pos = NodeEditorWindow.current.WindowToGridPosition(Event.current.mousePosition);

            Type[] nodeTypes;

            if (compatibleType != null && NodeEditorPreferences.GetSettings().createFilter)
            {
                nodeTypes = NodeEditorUtilities.GetCompatibleNodesTypes(NodeEditorReflection.nodeTypes, compatibleType, direction).OrderBy(GetNodeMenuOrder).ToArray();
            }
            else
            {
                nodeTypes = NodeEditorReflection.nodeTypes.OrderBy(GetNodeMenuOrder).ToArray();
            }

            for (int i = 0; i < nodeTypes.Length; i++)
            {
                Type type = nodeTypes[i];

                //Get node context menu path
                string path = GetNodeMenuName(type);
                if (string.IsNullOrEmpty(path))
                {
                    continue;
                }

                // Check if user is allowed to add more of given node type
                XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
                bool disallowed = false;
                if (NodeEditorUtilities.GetAttrib(type, out disallowAttrib))
                {
                    int typeCount = target.nodes.Count(x => x.GetType() == type);
                    if (typeCount >= disallowAttrib.max)
                    {
                        disallowed = true;
                    }
                }

                // Add node entry to context menu
                if (disallowed)
                {
                    menu.AddItem(new GUIContent(path), false, null);
                }
                else
                {
                    menu.AddItem(new GUIContent(path), false, () => {
                        XNode.Node node = CreateNode(type, pos);
                        NodeEditorWindow.current.AutoConnect(node);
                    });
                }
            }
            menu.AddSeparator("");
            if (NodeEditorWindow.copyBuffer != null && NodeEditorWindow.copyBuffer.Length > 0)
            {
                menu.AddItem(new GUIContent("Paste"), false, () => NodeEditorWindow.current.PasteNodes(pos));
            }
            else
            {
                menu.AddDisabledItem(new GUIContent("Paste"));
            }
            menu.AddItem(new GUIContent("Preferences"), false, () => NodeEditorReflection.OpenPreferences());
            menu.AddCustomContextMenuItems(target);
        }