コード例 #1
0
    public void SaveVoxelChunk()
    {
        string fileName = OnEventChunkSaved();

        Debug.Log("save fileName " + fileName);
        if (fileName == "")
        {
            Debug.Log(fileName + "oops");
            XMLFileWriter.SaveChunkToXMLFile(terrainArray, "NewChunk", start, end);
        }
        else
        {
            XMLFileWriter.SaveChunkToXMLFile(terrainArray, fileName, start, end);
        }
    }
コード例 #2
0
    public void LoadVoxelChunk()
    {
        string fileName = OnEventChunkLoaded != null?OnEventChunkLoaded() : "";

        Debug.Log(" load fileName " + fileName);
        if (fileName == null || fileName == "")
        {
            terrainArray = XMLFileWriter.LoadChunkFromXMLFile(16, out start, out end, "AssessmentChunk1");
        }
        else
        {
            terrainArray = XMLFileWriter.LoadChunkFromXMLFile(16, out start, out end, fileName);
        }
        // Draw the correct faces
        CreateTerrain();
        // Update mesh info
        voxelGenerator.UpdateMesh();
    }