コード例 #1
0
        public void Start()
        {
            Stats = new XMLFileAsset <StatKeeper.Stats>(Path.Combine(Plugin.Instance.Directory, "Stats/" + Player.Id + ".xml"));
            Stats.Instance.SteamID = (ulong)Player.CSteamID;

            //TODO: Add tracking of acc when player is in combat

            Player.Events.OnDeath += (UnturnedPlayer player, SDG.Unturned.EDeathCause cause, SDG.Unturned.ELimb limb, Steamworks.CSteamID m) => {
                UnturnedPlayer murderer = UnturnedPlayer.FromCSteamID(m);

                if (murderer != null && PlayerTool.getSteamPlayer(m) != null && cause != SDG.Unturned.EDeathCause.SUICIDE)
                {
                    XMLFileAsset <Stats> killerStats = murderer.GetComponent <StatsPlayerComponent>().Stats;

                    if (limb == SDG.Unturned.ELimb.SKULL)
                    {
                        killerStats.Instance.HeadShots += 1;
                    }

                    killerStats.Instance.Kills += 1;
                    killerStats.Instance.RecalculateStats();
                    killerStats.Save();
                }

                Stats.Instance.Deaths += 1;
                Stats.Instance.RecalculateStats();
                Stats.Save();
                Plugin.Instance.UpdateRank();
            };
            Stats.Instance.RecalculateStats();
            Plugin.Instance.UpdateRank();
        }
コード例 #2
0
        public void Start()
        {
            Stats = new XMLFileAsset <StatKeeper.Stats>(Path.Combine(Plugin.Instance.Directory, "Stats/" + Player.Id + ".xml"));
            Stats.Instance.SteamID = (ulong)Player.CSteamID;
            Player.Events.OnDeath += (UnturnedPlayer player, SDG.Unturned.EDeathCause cause, SDG.Unturned.ELimb limb, Steamworks.CSteamID m) =>
            {
                UnturnedPlayer murderer = UnturnedPlayer.FromCSteamID(m);
                if (murderer != null && PlayerTool.getSteamPlayer(m) != null)
                {
                    XMLFileAsset <Stats> killerStats = murderer.GetComponent <StatsPlayerComponent>().Stats;

                    killerStats.Instance.Kills[cause.ToString()] = killerStats.Instance.GetKills(cause.ToString()) + 1;
                    killerStats.Instance.RecalculateStats();
                    killerStats.Save();
                }
                Stats.Instance.Deaths[cause.ToString()] = Stats.Instance.GetDeaths(cause.ToString()) + 1;
                Stats.Instance.RecalculateStats();
                Stats.Save();
            };
            Stats.Instance.RecalculateStats();
        }
コード例 #3
0
 public void OnDisable()
 {
     Stats.Instance.RecalculateStats();
     Stats.Save();
 }
コード例 #4
0
 void IPersister.Save() => _whitelistAsset.Save();
コード例 #5
0
        public void UpdateRank()
        {
            List <string> RankList   = new List <string>();
            List <string> FilePaths  = new List <string>();
            string        SteamIDOne = "";
            string        SteamIDTwo = "";
            int           TempValOne = 0;
            int           TempValTwo = 0;

            foreach (string file in System.IO.Directory.EnumerateFiles(Path.Combine(Instance.Directory, "Stats/")))
            {
                FilePaths.Add(file);
            }

            while (FilePaths.Count > 0)
            {
                if (FilePaths.Count > 1)
                {
                    for (int i = 0; i < (FilePaths.Count - 1); i++)
                    {
                        XmlDocument doc = new XmlDocument();
                        doc.Load(FilePaths[i]);

                        XmlNodeList kills   = doc.GetElementsByTagName("Kills");
                        XmlNodeList deaths  = doc.GetElementsByTagName("Deaths");
                        XmlNodeList steamID = doc.GetElementsByTagName("SteamID");

                        if (kills.Count > 0 && deaths.Count > 0)
                        {
                            TempValOne = int.Parse(kills[0].InnerXml) + int.Parse(deaths[0].InnerXml);
                            SteamIDOne = steamID[0].InnerXml;
                        }

                        doc.Load(FilePaths[i + 1]);

                        kills   = doc.GetElementsByTagName("Kills");
                        deaths  = doc.GetElementsByTagName("Deaths");
                        steamID = doc.GetElementsByTagName("SteamID");

                        if (kills.Count > 0 && deaths.Count > 0)
                        {
                            TempValTwo = int.Parse(kills[0].InnerXml) + int.Parse(deaths[0].InnerXml);
                            SteamIDTwo = steamID[0].InnerXml;
                        }

                        if (TempValOne > TempValTwo)
                        {
                            RankList.Add(SteamIDTwo);
                            FilePaths.RemoveAt(i + 1);
                        }
                        else
                        {
                            RankList.Add(SteamIDOne);
                            FilePaths.RemoveAt(i);
                        }
                    }
                }
                else
                {
                    XmlDocument doc = new XmlDocument();
                    doc.Load(FilePaths[0]);

                    XmlNodeList steamID = doc.GetElementsByTagName("SteamID");

                    RankList.Add(steamID[0].InnerXml);
                    FilePaths.RemoveAt(0);
                }
            }

            for (int i = 0; i < RankList.Count; i++)
            {
                XMLFileAsset <Stats> PlayerStats = new XMLFileAsset <StatKeeper.Stats>(Path.Combine(Instance.Directory, "Stats/" + RankList[i] + ".xml"));

                PlayerStats.Instance.Rank = i + 1;
                PlayerStats.Save();
            }

            // Find way to sort through players without adding their ID to a list
            foreach (SteamPlayer player in Provider.clients)
            {
                UnturnedPlayer uPlayer = UnturnedPlayer.FromCSteamID(player.playerID.steamID);

                UpdateStats(uPlayer);
            }
        }