コード例 #1
0
        /// <summary>
        /// 新建一个新的lua虚拟机
        /// </summary>
        public static void New(string script)
        {
            if (tokenSource != null)
            {
                tokenSource.Dispose();
            }
            tokenSource = new CancellationTokenSource();//task取消指示

            lua       = LuaEnv.CreateLuaEnv();
            isRunning = true;
            Task.Run(() =>
            {
                try
                {
                    lua.Global.SetInPath("sys", lua.DoString(Global.Utils.GetAssetsFileContent("/Assets/script/sys.lua"))[0]);
                    lua.DoString("apiStartTimer = CS.LUATeach.LuaEnv.LuaRunEnv.StartTimer");
                    lua.DoString("apiStopTimer = CS.LUATeach.LuaEnv.LuaRunEnv.StopTimer");
                    lua.DoString("setRunMaxSeconds(-1)");
                    lua.DoString(script);
                }
                catch (Exception ex)
                {
                    StopLua(ex.Message);
                }
                runTigger();
            }, tokenSource.Token);
        }
コード例 #2
0
ファイル: LuaMainLogic.cs プロジェクト: lingfan/lxl_cpp
 protected override void OnStart()
 {
     m_lua.AddLoader(LuaFileLoader);
     object[] ret = null;
     ret = m_lua.DoString(string.Format("entrance_arg_str = '{0}' ", m_owner.app.root.lua_main_args));
     ret = m_lua.DoString(" require  'prepare_env' ");
     // ret = m_lua.DoString(string.Format(" {0}('{1}') ", m_owner.app.root.lua_main_fn, m_owner.app.root.lua_main_args));
 }
コード例 #3
0
ファイル: LuaEnv.cs プロジェクト: ChampionGuan/TLcg
 public object[] DoString(string str)
 {
     if (null == m_luaVM)
     {
         return(null);
     }
     return(m_luaVM.DoString(str));
 }
コード例 #4
0
ファイル: LuaLoader.cs プロジェクト: yushenrui/llcom
        /// <summary>
        /// 初始化lua对象
        /// </summary>
        /// <param name="lua"></param>
        public static void Initial(XLua.LuaEnv lua, string t = "script")
        {
            //utf8转gbk编码的hex值
            lua.DoString("apiUtf8ToHex = CS.llcom.LuaEnv.LuaApis.Utf8ToAsciiHex");
            //获取软件目录路径
            lua.DoString("apiGetPath = CS.llcom.LuaEnv.LuaApis.GetPath");
            //输出日志
            lua.DoString("apiPrintLog = CS.llcom.LuaEnv.LuaApis.PrintLog");
            //获取快捷发送区数据
            lua.DoString("apiQuickSendList = CS.llcom.LuaEnv.LuaApis.QuickSendList");
            //输入框
            lua.DoString("apiInputBox = CS.llcom.LuaEnv.LuaApis.InputBox");

            if (t != "send")
            {
                //发送串口数据
                lua.DoString("apiSendUartData = CS.llcom.LuaEnv.LuaApis.SendUartData");
                //定时器
                lua.DoString("apiStartTimer = CS.llcom.LuaEnv.LuaRunEnv.StartTimer");
                lua.DoString("apiStopTimer = CS.llcom.LuaEnv.LuaRunEnv.StopTimer");
            }

            //运行初始化文件
            lua.DoString("require 'core_script.head'");
        }
コード例 #5
0
        /// <summary>
        /// 运行lua文件并获取结果
        /// </summary>
        /// <param name="file"></param>
        /// <param name="args"></param>
        /// <returns></returns>
        public static string Run(string file, ArrayList args = null)
        {
            //文件不存在
            if (!File.Exists(Tools.Global.ProfilePath + "user_script_send_convert/" + file))
            {
                return("");
            }

            using (var lua = new XLua.LuaEnv())
            {
                try
                {
                    lua.Global.SetInPath("runType", "send");//一次性处理标志
                    lua.Global.SetInPath("file", file);
                    Initial(lua, "send");
                    if (args != null)
                    {
                        for (int i = 0; i < args.Count; i += 2)
                        {
                            lua.Global.SetInPath((string)args[i], args[i + 1].ToString());
                        }
                    }
                    return(lua.DoString("return require'core_script.once'")[0].ToString());
                }
                catch (Exception e)
                {
                    throw new Exception(e.ToString());
                }
            }
        }
コード例 #6
0
        /// <summary>
        /// 新建一个新的lua虚拟机
        /// </summary>
        public static void New(string file)
        {
            canRun    = false;
            isRunning = true;
            if (tokenSource != null)
            {
                tokenSource.Dispose();
            }
            tokenSource = new CancellationTokenSource();//task取消指示

            //文件不存在
            if (!File.Exists(Tools.Global.ProfilePath + file))
            {
                return;
            }
            lua = new XLua.LuaEnv();
            Task.Run(() =>
            {
                while (!canRun)
                {
                    Task.Delay(100).Wait();
                }
                try
                {
                    lua.Global.SetInPath("runType", "script");//一次性处理标志
                    LuaLoader.Initial(lua);
                    lua.DoString($"require '{file.Replace("/",".").Substring(0,file.Length-4)}'");
                }
                catch (Exception ex)
                {
                    StopLua(ex.ToString());
                }
            }, tokenSource.Token);
        }
コード例 #7
0
        public static void Start()
        {
            if (!System.IO.Directory.Exists(Define.moduleLocalDirectory))
            {
                System.IO.Directory.CreateDirectory(Define.moduleLocalDirectory);
            }
            luaEnv.DoString("require('main')");

            luaEnv.Global.Get("OnClick", out luaOnClick);
        }
コード例 #8
0
ファイル: LuaLoader.cs プロジェクト: Hi-jody/llcom
        /// <summary>
        /// 初始化lua对象
        /// </summary>
        /// <param name="lua"></param>
        public static void Initial(XLua.LuaEnv lua, string t = "script")
        {
            //utf8转gbk编码的hex值
            lua.DoString("apiUtf8ToHex = CS.llcom.LuaEnv.LuaApis.Utf8ToAsciiHex");
            //获取软件目录路径
            lua.DoString("apiGetPath = CS.llcom.LuaEnv.LuaApis.GetPath");
            //输出日志
            lua.DoString("apiPrintLog = CS.llcom.LuaEnv.LuaApis.PrintLog");
            //获取快捷发送区数据
            lua.DoString("apiQuickSendList = CS.llcom.LuaEnv.LuaApis.QuickSendList");
            //输入框
            lua.DoString("apiInputBox = CS.llcom.LuaEnv.LuaApis.InputBox");

            if (t != "send")
            {
                //发送串口数据
                lua.DoString("apiSendUartData = CS.llcom.LuaEnv.LuaApis.SendUartData");
                //定时器
                lua.DoString("apiStartTimer = CS.llcom.LuaEnv.LuaRunEnv.StartTimer");
                lua.DoString("apiStopTimer = CS.llcom.LuaEnv.LuaRunEnv.StopTimer");
            }

            //加上需要require的路径
            lua.DoString(@"
local rootPath = '" + LuaApis.Utf8ToAsciiHex(LuaApis.GetPath()) + @"'
rootPath = rootPath:gsub('[%s%p]', ''):upper()
rootPath = rootPath:gsub('%x%x', function(c)
                                    return string.char(tonumber(c, 16))
                                end)
package.path = package.path..
';'..rootPath..'core_script/?.lua'..
';'..rootPath..'?.lua'..
';'..rootPath..'user_script_run/requires/?.lua'
package.cpath = package.cpath..
';'..rootPath..'core_script/?.lua'..
';'..rootPath..'?.lua'..
';'..rootPath..'user_script_run/requires/?.lua'
");

            //运行初始化文件
            lua.DoString("require 'core_script.head'");
        }
コード例 #9
0
        // Start is called before the first frame update
        void Start()
        {
            Debug.Assert(Singleton == null);
            Singleton = this;
            DontDestroyOnLoad(this.gameObject);

            m_luaEnv = new XLua.LuaEnv();
            m_luaEnv.AddLoader(xLuaLoader.LoadFromResource);
            m_luaEnv.Global.Set("launch_file", ms_launchFile);
            m_luaEnv.DoString(Resources.Load <TextAsset>("runtime").text, "runtime");
        }
コード例 #10
0
 private void OnDestroy()
 {
     if (m_luaEnv != null)
     {
         m_luaEnv.DoString("__lua_runtime__.Cleanup()");
         m_luaEnv.Dispose();
     }
     m_luaEnv = null;
     if (Singleton == this)
     {
         Singleton = null;
     }
 }
コード例 #11
0
        static void DoPatch()
        {
            var localCode = remotePatchID;

            UnityEngine.PlayerPrefs.SetInt("PatchID", localCode);

            if (System.IO.File.Exists(Define.patchFullname))
            {
                patchLuaEnv.DoString("require 'hotfix'");
            }

            Event.Brocast("EventOnPatchStateChanged", "Excute Patch");
        }
コード例 #12
0
ファイル: DataManager.cs プロジェクト: DelyForJava/tellet
 void OnGUI()
 {
     if (UnityEngine.GUI.Button(new UnityEngine.Rect(10, 10, 300, 80), "Hotfix"))
     {
         luaenv.DoString(@"
             xlua.hotfix(CS.DataManager, 'Update', function(self)
                 self.tick = self.tick + 1
                 if (self.tick % 200) == 0 then
                     print('<<<<<<<<Update in lua, tick = ' .. self.tick)
                 end
             end)
         ");
     }
 }
コード例 #13
0
        protected override void OnUpdate()
        {
            base.OnUpdate();
            // AppLog.Debug("CoreTestModule OnUpdate");

            if (m_firstUpdate)
            {
                m_firstUpdate = false;
                m_msgNetAgent.Connect("127.0.0.1", 31000);
                Core.ins.net.AddNetAgent(m_msgNetAgent);

                // test lua json
                m_luaEnv.DoString(@" json = require('rapidjson'); print(json.decode('{}')) ");
            }
        }
コード例 #14
0
        /// <summary>
        /// 新建Lua虚拟机,并绑定好各项接口
        /// </summary>
        /// <returns></returns>
        public static XLua.LuaEnv CreateLuaEnv()
        {
            var lua = new XLua.LuaEnv();

            //utf8转gbk编码的hex值
            lua.DoString("apiUtf8ToHex = CS.LUATeach.LuaEnv.LuaApi.Utf8ToAsciiHex");
            //获取软件目录路径
            lua.DoString("apiGetPath = CS.LUATeach.LuaEnv.LuaApi.GetPath");
            //输出日志
            lua.DoString("apiPrintLog = CS.LUATeach.LuaEnv.LuaApi.PrintLog");

            //运行初始化文件
            lua.DoString(Global.Utils.GetAssetsFileContent("/Assets/script/head.lua"));
            lua.DoString(Global.Utils.GetAssetsFileContent("/Assets/script/strings.lua"));
            lua.Global.SetInPath("log", lua.DoString(Global.Utils.GetAssetsFileContent("/Assets/script/log.lua"))[0]);
            lua.Global.SetInPath("JSON", lua.DoString(Global.Utils.GetAssetsFileContent("/Assets/script/JSON.lua"))[0]);

            return(lua);
        }
コード例 #15
0
ファイル: LuaLoader.cs プロジェクト: Hi-jody/llcom
        /// <summary>
        /// 运行lua文件并获取结果
        /// </summary>
        /// <param name="file"></param>
        /// <param name="args"></param>
        /// <returns></returns>
        public static string Run(string file, ArrayList args = null)
        {
            //文件不存在
            if (!File.Exists(Tools.Global.ProfilePath + "user_script_send_convert/" + file))
            {
                return("");
            }

            if (luaRunner == null)
            {
                luaRunner = new XLua.LuaEnv();
                luaRunner.Global.SetInPath("runType", "send");//一次性处理标志
                Initial(luaRunner, "send");
            }
            lock (luaRunner)
            {
                luaRunner.Global.SetInPath("file", file);

                try
                {
                    if (args != null)
                    {
                        for (int i = 0; i < args.Count; i += 2)
                        {
                            luaRunner.Global.SetInPath((string)args[i], args[i + 1].ToString());
                            System.Diagnostics.Debug.WriteLine($"{(string)args[i]},{args[i + 1]}");
                        }
                    }
                    return(luaRunner.DoString("return require('core_script.once')()")[0].ToString());
                }
                catch (Exception e)
                {
                    luaRunner.Dispose();
                    luaRunner = null;
                    throw new Exception(e.ToString());
                }
            }
        }
コード例 #16
0
        public static void OnCreateServerSkillTime()
        {
            //遍历文件夹

            string path            = AssetBundleUtility.PackagePathToAssetsPath("Lua");
            string AssetbundleName = AssetBundleUtility.AssetBundlePathToAssetBundleName(path);

            XLua.LuaEnv luaEnv = new XLua.LuaEnv();
            luaEnv.AddLoader(CustomLoader);
            luaEnv.AddBuildin("pb", XLua.LuaDLL.Lua.LoadPb);
            luaEnv.AddBuildin("cjson", XLua.LuaDLL.Lua.LoadRapidJson);
            string cmd = string.Format("require('{0}/Editor/AssetBundle/SkillTimeline')", Application.dataPath);

            luaEnv.DoString(cmd);
            XLua.LuaFunction func = luaEnv.Global.Get <XLua.LuaFunction>("ParseSkillTime");
            object[]         obj  = func.Call();
            if (obj != null && obj.Length > 0)
            {
                string serverPath = string.Format("{0}/{1}.txt", Application.dataPath.Substring(0, Application.dataPath.Length - 7), "normal_timeline");
                if (File.Exists(serverPath))
                {
                    File.Delete(serverPath);
                }

                FileStream   fs = new FileStream(serverPath, FileMode.Create);
                StreamWriter sw = new StreamWriter(fs);
                sw.Write("id" + "\t" + "roleId" + "\t" + "key" + "\t" + "time");
                sw.WriteLine();
                sw.Write("int" + "\t" + "int" + "\t" + "string" + "\t" + "float");
                sw.WriteLine();

                XLua.LuaTable tempTable = obj[0] as XLua.LuaTable;
                int           index     = 1;
                tempTable.ForEach <int, XLua.LuaTable>(delegate(int a, XLua.LuaTable luaTable) {
                    sw.Write(index + "\t" + luaTable.Get <int>("roldId") + "\t" + luaTable.Get <string>("key")
                             + "\t" + luaTable.Get <float>("time"));
                    sw.WriteLine();
                    index++;
                });

                sw.Close();
                fs.Close();
            }

            func = luaEnv.Global.Get <XLua.LuaFunction>("ParseCSkillTime");
            obj  = func.Call();
            if (obj != null && obj.Length > 0)
            {
                string serverPath = string.Format("{0}/{1}.txt", Application.dataPath.Substring(0, Application.dataPath.Length - 7), "cc_timeline");
                if (File.Exists(serverPath))
                {
                    File.Delete(serverPath);
                }

                FileStream   fs = new FileStream(serverPath, FileMode.Create);
                StreamWriter sw = new StreamWriter(fs);
                sw.Write("id" + "\t" + "key" + "\t" + "time");
                sw.WriteLine();
                sw.Write("int" + "\t" + "string" + "\t" + "float");
                sw.WriteLine();

                XLua.LuaTable tempTable = obj[0] as XLua.LuaTable;
                int           index     = 1;
                tempTable.ForEach <int, XLua.LuaTable>(delegate(int a, XLua.LuaTable luaTable) {
                    sw.Write(index + "\t" + luaTable.Get <string>("key")
                             + "\t" + luaTable.Get <float>("time"));
                    sw.WriteLine();
                    index++;
                });

                sw.Close();
                fs.Close();
            }
        }
コード例 #17
0
        // Parse the command and try to execute it
        public static void ExecuteCommand(string command)
        {
            if (command == null)
            {
                return;
            }

            command = command.Trim();

            if (command.Length == 0)
            {
                return;
            }

            if (command.Substring(0, 4).ToLower() == "lua:")
            {
                var env = new XLua.LuaEnv();
                env.DoString(command.Substring(4));
                env.Dispose();
                return;
            }
            for (int i = 0, imax = m_commondActions.Count; i < imax; i++)
            {
                if (m_commondActions[i](command))
                {
                    return;
                }
            }

            // Parse the arguments
            commandArguments.Clear();

            int endIndex = IndexOfChar(command, ' ', 0);

            commandArguments.Add(command.Substring(0, endIndex));

            for (int i = endIndex + 1; i < command.Length; i++)
            {
                if (command[i] == ' ')
                {
                    continue;
                }

                int delimiterIndex = IndexOfDelimiter(command[i]);
                if (delimiterIndex >= 0)
                {
                    endIndex = IndexOfChar(command, inputDelimiters[delimiterIndex][1], i + 1);
                    commandArguments.Add(command.Substring(i + 1, endIndex - i - 1));
                }
                else
                {
                    endIndex = IndexOfChar(command, ' ', i + 1);
                    commandArguments.Add(command.Substring(i, endIndex - i));
                }

                i = endIndex;
            }

            // Check if command exists
            ConsoleMethodInfo methodInfo;

            if (!methods.TryGetValue(commandArguments[0], out methodInfo))
            {
                Debug.LogWarning("Can't find command: " + commandArguments[0]);
            }
            else if (!methodInfo.IsValid())
            {
                Debug.LogWarning("Method no longer valid (instance dead): " + commandArguments[0]);
            }
            else
            {
                // Check if number of parameter match
                if (methodInfo.parameterTypes.Length != commandArguments.Count - 1)
                {
                    Debug.LogWarning("Parameter count mismatch: " + methodInfo.parameterTypes.Length + " parameters are needed");
                    return;
                }

                Debug.Log("Executing command: " + commandArguments[0]);

                // Parse the parameters into objects
                object[] parameters = new object[methodInfo.parameterTypes.Length];
                for (int i = 0; i < methodInfo.parameterTypes.Length; i++)
                {
                    string argument = commandArguments[i + 1];

                    Type          parameterType = methodInfo.parameterTypes[i];
                    ParseFunction parseFunction;
                    if (!parseFunctions.TryGetValue(parameterType, out parseFunction))
                    {
                        Debug.LogError("Unsupported parameter type: " + parameterType.Name);
                        return;
                    }

                    object val;
                    if (!parseFunction(argument, out val))
                    {
                        Debug.LogError("Couldn't parse " + argument + " to " + parameterType.Name);
                        return;
                    }

                    parameters[i] = val;
                }

                // Execute the method associated with the command
                object result = methodInfo.method.Invoke(methodInfo.instance, parameters);
                if (methodInfo.method.ReturnType != typeof(void))
                {
                    // Print the returned value to the console
                    if (result == null || result.Equals(null))
                    {
                        Debug.Log("Value returned: null");
                    }
                    else
                    {
                        Debug.Log("Value returned: " + result.ToString());
                    }
                }
            }
        }
コード例 #18
0
 // Start is called before the first frame update
 void Start()
 {
     XLua.LuaEnv luaenv = new XLua.LuaEnv();
     luaenv.DoString("CS.UnityEngine.Debug.Log('hello world')");
     luaenv.Dispose();
 }