コード例 #1
0
    void Start()
    {
        m_legionCtrl = m_ctrl.GetComponentInParent <UserLegionCtrl>();
        XLogger.LogValidObject(m_legionCtrl == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("UserLegionCtrl"), gameObject);

        m_userID = m_ctrl.targetUser.GetComponent <UserData>().userID;
    }
コード例 #2
0
    void Start()
    {
        XLogger.LogValidObject(m_camera == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Camera"), gameObject);

        m_charCtrl = this.GetComponent <CharAnimateMenuCtrl>();
        m_userdata = this.GetComponent <UserData>();
    }
コード例 #3
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    private float m_slerpTime = 0.0f;   // value >= m_autoRotateTime -> end

    void Awake()
    {
        XLogger.LogValidObject(m_pivot == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Pivot"), gameObject);
        XLogger.LogValidObject(m_target == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Target"), gameObject);

        m_slerpTime = m_autoRotateTime;
    }
コード例 #4
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 /// <summary>
 /// 残弾数の追加
 /// </summary>
 /// <param name="val">追加量:(value > 0)</param>
 public void AddBullet(int val)
 {
     XLogger.LogValidObject(val <= 0, "Invalid Argument MagazineUnit AddBullet: " + val.ToString());
     bulletNum += val;
     if (bulletNum >= capacity)
     {
         bulletNum = capacity;
     }
 }
コード例 #5
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            protected override void CoordinateCollider(Transform transParent)
            {
                m_collider = transParent.GetComponent <BoxCollider>();
                XLogger.LogValidObject(m_collider, "DbgSys:GetComponent<BoxCollider>", gameObject);

                this.transform.localPosition = m_collider.center;
                this.transform.localScale    = m_collider.size;
                this.transform.rotation      = transParent.rotation;
            }
コード例 #6
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ファイル: MagazineUI.cs プロジェクト: akiyoshi515/NoOvertime
 /// <summary>
 /// 残弾数の減算
 /// </summary>
 /// <param name="val">追加量:(value > 0)</param>
 public void SubBullet(int val)
 {
     XLogger.LogValidObject(val <= 0, "Invalid Argument MagazineUnit SubBullet: " + val.ToString());
     bulletNum -= val;
     if (bulletNum < 0)
     {
         bulletNum = 0;
         XLogger.LogError("Bullet Overflow");
     }
     XLogger.Log("Magazine SubBullet: " + val.ToString() + "  " + bulletNum.ToString() + "/" + capacity.ToString());
 }
コード例 #7
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            protected override void CoordinateCollider(Transform transParent)
            {
                m_collider = transParent.GetComponent <SphereCollider>();
                XLogger.LogValidObject(m_collider, "DbgSys:GetComponent<SphereCollider>", gameObject);

                this.transform.localPosition = m_collider.center;
                float size = m_collider.radius * 2.0f;

                this.transform.localScale    = new Vector3(size, size, size);
                this.transform.localRotation = transParent.localRotation;
            }
コード例 #8
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 protected override void CoordinateCollider(Transform transParent)
 {
     m_obstacle = transParent.GetComponent <NavMeshObstacle>();
     XLogger.LogValidObject(m_obstacle, "DbgSys:GetComponent<NavMeshObstacle:Box>", gameObject);
     if (m_obstacle.shape == NavMeshObstacleShape.Box)
     {
         this.transform.localPosition = m_obstacle.center;
         this.transform.localScale    = m_obstacle.size;
         this.transform.rotation      = transParent.rotation;
     }
     else
     {
         XLogger.LogError("Invalid NavMeshObstacle: type=Capsule");
     }
 }
コード例 #9
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 protected override void CoordinateCollider(Transform transParent)
 {
     m_obstacle = transParent.GetComponent <NavMeshObstacle>();
     XLogger.LogValidObject(m_obstacle, "DbgSys:GetComponent<NavMeshObstacle:Capsule>", gameObject);
     if (m_obstacle.shape == NavMeshObstacleShape.Capsule)
     {
         this.transform.localPosition = m_obstacle.center;
         float size = m_obstacle.radius * 2.0f;
         this.transform.localScale    = new Vector3(size, m_obstacle.height * 0.50f, size);
         this.transform.localRotation = transParent.localRotation;
     }
     else
     {
         XLogger.LogError("Invalid NavMeshObstacle: type=Box");
     }
 }
コード例 #10
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    void Awake()
    {
        XLogger.LogValidObject(m_parent == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Parent"), gameObject);
        XLogger.LogValidObject(m_bullet == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Bullte"), gameObject);
        XLogger.LogValidObject(m_bulletBouquet == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("BullteBouquet"), gameObject);
        XLogger.LogValidObject(m_hitPoint == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("HitPoint"), gameObject);

        XLogger.LogValidObject(m_efReload == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Effect Reload"), gameObject);
        XLogger.LogValidObject(m_efMaxCharge == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Effect MaxCharge"), gameObject);

        m_magazine     = this.GetComponent <LauncherMagazine>();
        m_lineRenderer = this.GetComponent <LineRenderer>();

        GameObject efCharging  = XFunctions.InstanceChild(m_efCharging, Vector3.zero, Quaternion.identity, this.gameObject);
        GameObject efObj       = XFunctions.InstanceChild(m_efMaxCharge, Vector3.zero, Quaternion.identity, this.gameObject);
        GameObject efReloadObj = XFunctions.InstanceChild(m_efReload, Vector3.zero, Quaternion.identity, this.gameObject);

        m_csEfCharging  = efCharging.GetComponent <IEffect>();
        m_csEfMaxCharge = efObj.GetComponent <IEffect>();
        m_csEfReload    = efReloadObj.GetComponent <IEffect>();
    }
コード例 #11
0
ファイル: MagazineUI.cs プロジェクト: akiyoshi515/NoOvertime
 /// <summary>
 /// 最大値の追加
 /// </summary>
 /// <param name="val">追加量:(value > 0)</param>
 public void AddCapacity(int val)
 {
     XLogger.LogValidObject(val <= 0, "Invalid Argument MagazineUnit AddCapacity: " + val.ToString());
     capacity += val;
     XLogger.Log("Magazine AddCapacity: " + val.ToString() + "  " + bulletNum.ToString() + "/" + capacity.ToString());
 }
コード例 #12
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 // Awake is called when the script instance is being loaded.
 void Awake()
 {
     m_renderer = this.GetComponent <MeshRenderer>();
     XLogger.LogValidObject(m_renderer, "DbgSys:GetComponent<MeshRenderer>", gameObject);
 }
コード例 #13
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 void Awake()
 {
     XLogger.LogValidObject(m_pivot == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Pivot"), gameObject);
     XLogger.LogValidObject(m_targetUser == null, LibConstants.ErrorMsg.GetMsgNotBoundComponent("Target"), gameObject);
 }