コード例 #1
0
ファイル: XApp.cs プロジェクト: YoMi-w/Slua-
    public XLoadDesc loadLua(Action <XLoadDesc> cb = null)
    {
        string path = "Assets/Res/lua/";

#if (UNITY_STANDALONE_WIN && UNITY_EDITOR)
        // 肯定是forceLoadAB
        if (!XConf.forceLoadAB)
        {
            path = "lua";
        }
#endif
        return(XLoad.loadAll(path, typeof(TextAsset), cb));
    }
コード例 #2
0
 static public int loadAll_s(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             System.String a1;
             checkType(l, 1, out a1);
             System.Action <XLoadDesc> a2;
             LuaDelegation.checkDelegate(l, 2, out a2);
             var ret = XLoad.loadAll(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 3)
         {
             System.String a1;
             checkType(l, 1, out a1);
             System.Type a2;
             checkType(l, 2, out a2);
             System.Action <XLoadDesc> a3;
             LuaDelegation.checkDelegate(l, 3, out a3);
             var ret = XLoad.loadAll(a1, a2, a3);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function loadAll to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }