public static void CloseAllServerPortCamera() { Debug.Log("CloseAllServerPortCamera..."); _InstanceFJ.CloseCameraServer(); _InstanceTK.CloseCameraServer(); if (XkPlayerCtrl.GetInstanceFeiJi() == null && XkPlayerCtrl.GetInstanceTanKe() == null) { return; } if (XkPlayerCtrl.GetInstanceFeiJi() != null && XkPlayerCtrl.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(true); return; } if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(true); } if (XkPlayerCtrl.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(true); } }
void CreatYanHuaLiZi() { int randVal = 0; Transform[] trPointArray = XKPlayerCamera.GetInstanceFeiJi().GetDaoJuSpawnPoint(); GameObject[] liZiArray = XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_JPBossCaiPiaoFlyDt.m_LiZiPrefabArray; randVal = Random.Range(0, 100) % trPointArray.Length; Transform point = trPointArray[randVal]; randVal = Random.Range(0, 100) % liZiArray.Length; GameObject liZiPrefab = liZiArray[randVal]; if (liZiPrefab != null && point != null) { GameObject obj = (GameObject)Instantiate(liZiPrefab, XkGameCtrl.NpcAmmoArray, point); if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { obj.transform.position += Vector3.up * XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_BossYanHuaOffsetPY; } else { obj.transform.position += Vector3.up * 2.5f; } } }
void OnSreenAlphaToMin() { if (Network.peerType != NetworkPeerType.Server) { ZhunXingTeXiaoCtrl.GetInstance().ShowZhunXingTeXiao(); } else { StartCameraObj.SetActive(false); ScreenDanHeiObj.SetActive(false); } if (XkGameCtrl.GetInstance().IsServerCameraTest || Network.peerType == NetworkPeerType.Server) { XkGameCtrl.ActiveServerCameraTran(); if (XKPlayerCamera.GetInstanceFeiJi() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(false); } if (XKPlayerCamera.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(false); } } }
public void SetCameraMapState() { CameraCom.enabled = !CameraCom.enabled; if (!CameraCom.enabled) { GameJiTaiType jiTai = XkGameCtrl.GameJiTaiSt; switch (jiTai) { case GameJiTaiType.FeiJiJiTai: XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(false); break; case GameJiTaiType.TanKeJiTai: XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(false); break; } } else { GameJiTaiType jiTai = XkGameCtrl.GameJiTaiSt; switch (jiTai) { case GameJiTaiType.FeiJiJiTai: XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(true); break; case GameJiTaiType.TanKeJiTai: XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(true); break; } } }
void CheckDaoJuSpawnPointList() { Transform[] trPointArray = XKPlayerCamera.GetInstanceFeiJi().GetDaoJuSpawnPoint(); int max = trPointArray.Length; if (max <= 0) { return; } float disVal = DisDaoJuVal; Vector3 posA = transform.position; Vector3 posB = Vector3.zero; posA.y = 0f; for (int i = 0; i < max; i++) { posB = trPointArray[i].position; posB.y = 0f; if (Vector3.Distance(posA, posB) <= disVal && Vector3.Distance(posA, posB) > 1f) { PointList.Add(trPointArray[i]); } } }
void Update() { if (Time.frameCount % 5 != 0) { return; } if (Tran == null || MyCamera == null) { if (MyCamera == null) { switch (CameraType) { case PlayerTypeEnum.FeiJi: if (XKPlayerCamera.GetInstanceTanKe() != null) { MyCamera = XKPlayerCamera.GetInstanceTanKe().transform; } break; case PlayerTypeEnum.TanKe: if (XKPlayerCamera.GetInstanceFeiJi() != null) { MyCamera = XKPlayerCamera.GetInstanceFeiJi().transform; } break; } } return; } Tran.LookAt(MyCamera.position); }
/// <summary> /// 使血包道具向上运动. /// </summary> void MoveDaoJuToHeightPos() { //SSDebug.LogWarning("MoveDaoJuToHeightPos -> daoJuName ================== " + name); SetBuJiBaoRigbody(true); Vector3 endPos = transform.position; if (XKPlayerCamera.GetInstanceFeiJi() != null && XKPlayerCamera.GetInstanceFeiJi().m_XuBaoDaoJuPoint != null) { //在游戏镜头上找到血包道具飞向的点. endPos = XKPlayerCamera.GetInstanceFeiJi().m_XuBaoDaoJuPoint.position; } else { //在游戏镜头上没有找到血包道具飞向的点. if (XkGameCtrl.GetInstance() != null && XkGameCtrl.GetInstance().m_XueBaoDaoJuData != null) { //使血包道具向上运动. endPos += new Vector3(0f, XkGameCtrl.GetInstance().m_XueBaoDaoJuData.m_XueBaoFlyHeight, 0f); } } Vector3[] path = new Vector3[2]; path[0] = transform.position; path[1] = endPos; iTween.MoveTo(gameObject, iTween.Hash("path", path, "time", DaoJuFlyTime, "orienttopath", false, "easeType", iTween.EaseType.linear, "oncomplete", "OnEndMoveDaoJuToHeightPos")); }
void DelaySetCameraInfo() { switch (CameraType) { case PlayerTypeEnum.FeiJi: if (!IsNpcObj) { if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.FeiJiJiTai) { gameObject.SetActive(false); } _InstanceFJ = this; } if (XKPlayerCamera.GetInstanceTanKe() != null) { MyCamera = XKPlayerCamera.GetInstanceTanKe().transform; } break; case PlayerTypeEnum.TanKe: if (!IsNpcObj) { if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.TanKeJiTai) { gameObject.SetActive(false); } _InstanceTK = this; } if (XKPlayerCamera.GetInstanceFeiJi() != null) { MyCamera = XKPlayerCamera.GetInstanceFeiJi().transform; } break; } }
void OnSreenAlphaToMin() { if (Network.peerType != NetworkPeerType.Server) { //ZhunXingTeXiaoCtrl.GetInstance().ShowZhunXingTeXiao(); if (SSUIRoot.GetInstance().m_GameUIManage != null) { SSUIRoot.GetInstance().m_GameUIManage.CreatGameStartTimeUI(); } if (GameStartTimeCtrl.GetInstance() != null) { GameStartTimeCtrl.GetInstance().InitPlayStartTimeUI(); } } else { StartCameraObj.SetActive(false); ScreenDanHeiObj.SetActive(false); } if (/*XkGameCtrl.GetInstance().IsServerCameraTest ||*/ Network.peerType == NetworkPeerType.Server) { XkGameCtrl.ActiveServerCameraTran(); if (XKPlayerCamera.GetInstanceFeiJi() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(false); } if (XKPlayerCamera.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(false); } } IsSreenAlphaToMin = true; IsOpenSreenAlphaToMin = false; }
void SetGenZongDanInfo() { if (AmmoType != PlayerAmmoType.GenZongAmmo) { return; } CosJiaoDuGZ = Mathf.Cos(ShanXingJiaoDu); if (XkGameCtrl.GetInstance() != null) { switch (MuBiaoXuanDing) { case 1: IndexPlayerAim = XkGameCtrl.GetInstance().GetMaxHealthPlayer(); break; default: IndexPlayerAim = XkGameCtrl.GetInstance().GetRandAimPlayerObj(); break; } } TargetObject = XKPlayerCamera.GetInstanceFeiJi().gameObject; //TargetObject = TestTarget; //test }
public void MakePlayerFlyToPathMark() { if (!XkGameCtrl.GetInstance().IsCartoonShootTest) { if (!IsStopMovePlayer) { Debug.Log("Unity:" + "MakePlayerFlyToPathMark -> player " + PlayerSt); return; } } Transform tran = null; if (AiPathScript == null) { switch (PlayerSt) { case PlayerTypeEnum.FeiJi: tran = XkGameCtrl.GetInstance().GmCamMark.transform; break; case PlayerTypeEnum.TanKe: //tran = XkGameCtrl.GetInstance().TanKePlayerMark.transform; break; } transform.position = tran.position; transform.rotation = tran.rotation; if (Network.peerType == NetworkPeerType.Server) { PlayerCamera.SetActiveCamera(true); } return; } tran = AiPathScript.transform.GetChild(MarkCount); switch (PlayerSt) { case PlayerTypeEnum.FeiJi: if (XKPlayerCamera.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceTanKe().SetActiveCamera(true); } PlayerCamera.SetActiveCamera(true); PlayerTranFeiJi.position = tran.position; PlayerTranFeiJi.rotation = tran.rotation; break; case PlayerTypeEnum.TanKe: if (XKPlayerCamera.GetInstanceFeiJi() != null) { XKPlayerCamera.GetInstanceFeiJi().SetActiveCamera(true); } PlayerCamera.SetActiveCamera(true); PlayerTranTanKe.position = tran.position; PlayerTranTanKe.rotation = tran.rotation; break; case PlayerTypeEnum.CartoonCamera: transform.position = tran.position; transform.rotation = tran.rotation; break; } }
public void OnDamageNpc(int damageNpcVal = 1, PlayerEnum playerSt = PlayerEnum.Null, PlayerAmmoType pAmmoType = PlayerAmmoType.Null, bool isAiFireAmmo = false) { if (IsDeathNpc) { return; } if (pAmmoType == PlayerAmmoType.SanDanAmmo) { if (Time.time - TimeSanDanDamage < XKPlayerGlobalDt.GetInstance().TimeShouDongDaoDan) { //对于玩家的主炮散弹在同一次发射内只计算一次伤害. //SSDebug.LogWarning("************* pAmmoType ====== " + pAmmoType); return; } TimeSanDanDamage = Time.time; } if (pAmmoType == PlayerAmmoType.ChuanTouAmmo) { if (XKPlayerMvFanWei.GetInstanceQian() != null && XKPlayerCamera.GetInstanceFeiJi() != null) { Vector3 forwardVecCam = XKPlayerCamera.GetInstanceFeiJi().transform.forward; Vector3 posA = transform.position; Vector3 posB = XKPlayerMvFanWei.GetInstanceQian().transform.position; forwardVecCam.y = posA.y = posB.y = 0f; Vector3 vecBA = posA - posB; if (Vector3.Dot(forwardVecCam, vecBA) >= 0f) { //npc在镜头前方范围之外,不受玩家子弹伤害. return; } } } if (IsBackDaiJinQuanNpcBlood == true) { //代金券npc重置血值后,给一定时间的无敌状态. if (Time.time - m_TimeLastBackDaiJinQuanNpcBlood <= 0.5f) { return; } else { IsBackDaiJinQuanNpcBlood = false; } } //switch (NpcJiFen) //{ // case NpcJiFenEnum.Boss: // if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount()) // { // if (NpcDamageCom != null) // { // NpcDamageCom.PlayNpcDamageEvent(); // } // return; // } // break; //} if (NpcDamageCom != null) { NpcDamageCom.PlayNpcDamageEvent(); } if (NpcScript != null) { if (NpcScript.IsCaiPiaoZhanChe == true && NpcScript.IsEnterCameraBox == false) { //彩票战车和boss没有进入摄像机盒子,不计算伤害. return; } } if (CountActivePlayer != XkGameCtrl.PlayerActiveNum) { if (CountActivePlayer != 0) { //fix PuTongAmmoCount. int indexValTmp = CountActivePlayer - 1; int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp]; indexValTmp = XkGameCtrl.PlayerActiveNum - 1; if (indexValTmp >= 0) { float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp; //int oldPuTongAmmoCount = PuTongAmmoCount; PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]); /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/ } } CountActivePlayer = XkGameCtrl.PlayerActiveNum; } if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi())) { PuTongAmmoCount += damageNpcVal; } int indexVal = XkGameCtrl.PlayerActiveNum - 1; indexVal = indexVal < 0 ? 0 : indexVal; int puTongAmmoNum = MaxPuTongAmmo[indexVal]; if (NpcScript != null) { if (NpcScript.IsZhanCheNpc || NpcScript.IsJPBossNpc) { if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //当没有玩家激活游戏时,彩票战车和JPBoss采用原血量的一定比例来计算. puTongAmmoNum = (int)(XkGameCtrl.GetInstance().m_ZhanCheBossBloodPer *puTongAmmoNum); } } } /*if (NpcJiFen == NpcJiFenEnum.Boss) * { * float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum; * bossAmount = bossAmount < 0f ? 0f : bossAmount; * if (XKBossXueTiaoCtrl.GetInstance() != null) * { * XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this); * } * }*/ if (NpcScript != null) { if (NpcScript.IsCaiPiaoZhanChe == true) { if (XkGameCtrl.GetInstance() != null && XKPlayerFenShuCtrl.GetInstance() != null) { if (pAmmoType == PlayerAmmoType.DaoDanAmmo || pAmmoType == PlayerAmmoType.PaiJiPaoAmmo || pAmmoType == PlayerAmmoType.ChuanTouAmmo || pAmmoType == PlayerAmmoType.SanDanAmmo || pAmmoType == PlayerAmmoType.ChongJiBoAmmo) { int jiFenVal = XkGameCtrl.GetInstance().m_DaoDanHitBossJiFen; //XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, GetJiFen(jiFenVal)); XKPlayerFenShuCtrl.GetInstance().ShowPlayerFenShu(playerSt, jiFenVal); } } float bloodAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum; bloodAmount = bloodAmount < 0f ? 0f : bloodAmount; bool isCanJiBao = true; if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有玩家激活游戏时,Ai都认为是可以击爆战车或Boss. } else { //有玩家激活游戏. if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { isCanJiBao = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_CurrentTotalHealthDt.IsCanJiBao; } } if (isCanJiBao == false) { //不允许被玩家击爆的代金券npc. if (IsBloodToStage02 == false) { if (bloodAmount <= 0.24f) { //强制保留一定的血量. m_BloodAmoutValue = bloodAmount = 0.24f; IsBloodToStage02 = true; m_TimeLastBloodToStage = Time.time; PuTongAmmoCount = puTongAmmoNum - 1; } } else if (IsBloodToStage01 == false) { float minBloodAmount = 0.12f; //最小极限血值. if (m_BloodAmoutValue > minBloodAmount) { //血值已经降到最低阶段. float dTimeVal = 0.4f; if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { dTimeVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_TimeNoDead; } if (Time.time - m_TimeLastBloodToStage >= dTimeVal) { //每次间隔一定时间减少一定血值. m_TimeLastBloodToStage = Time.time; float subBloodAmount = 0.02f; //每次减少的血值. if (m_BloodAmoutValue > minBloodAmount) { m_BloodAmoutValue -= subBloodAmount; if (m_BloodAmoutValue < minBloodAmount) { //强制保护的血值信息. m_BloodAmoutValue = minBloodAmount; IsBloodToStage01 = true; } } } } bloodAmount = m_BloodAmoutValue; PuTongAmmoCount = puTongAmmoNum - 1; //强制保留一定的血值. } else { float minBloodAmount = 0.03f; //最小极限血值. if (m_BloodAmoutValue > minBloodAmount) { //血值已经降到最低阶段. float dTimeVal = 0.4f; if (XkGameCtrl.GetInstance().m_CaiPiaoHealthDt != null) { dTimeVal = XkGameCtrl.GetInstance().m_CaiPiaoHealthDt.m_TimeNoDead; } if (Time.time - m_TimeLastBloodToStage >= dTimeVal) { //每次间隔一定时间减少一定血值. m_TimeLastBloodToStage = Time.time; float subBloodAmount = 0.01f; //每次减少的血值. if (m_BloodAmoutValue > minBloodAmount) { m_BloodAmoutValue -= subBloodAmount; if (m_BloodAmoutValue < minBloodAmount) { //强制保护的血值信息. m_BloodAmoutValue = minBloodAmount; } } } } bloodAmount = m_BloodAmoutValue; PuTongAmmoCount = puTongAmmoNum - 1; //强制保留一定的血值. } } //彩票战车和boss的血条UI信息更新. SSUIRoot.GetInstance().m_GameUIManage.SetDaiJinQuanNpcXueTiaoAmount(bloodAmount); if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有玩家激活游戏时,Ai都认为是不可以击爆JPBoss特殊武器的. } else { //JPBoss受到玩家子弹伤害. if (NpcScript.IsJPBossNpc == true) { NpcScript.OnDamageJPBossWeapon(bloodAmount); } } } } /*Debug.Log("Unity:"+"OnDamageNpc -> " +", nameNpc "+NpcNameInfo +", puTongAmmoNum "+puTongAmmoNum);*/ if (PuTongAmmoCount >= puTongAmmoNum) { if (NpcScript != null) { if (NpcScript.IsZhanCheNpc) { //战车npc是否可以被击爆的判断. if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt) { //不是可以击爆战车npc的玩家. return; } if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. } else { if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe, NpcScript.m_DaiJinQuanState)) { //战车彩池的彩票积累的不够. return; } } } if (NpcScript.IsJPBossNpc) { //JPBoss是否可以被击爆的判断. if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt) { //不是可以击爆JPBoss的玩家. return; } if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. } else { if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss)) { //JPBoss彩池的彩票积累的不够. return; } } } } if (IsDeathNpc) { return; } IsDeathNpc = true; if (IsOpenCameraShake) { XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake(); } if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null) { BossXieZiScript.ResetBossXieZiShouBiInfo(); } if (BoxColCom != null) { BoxColCom.enabled = false; } CheckSpawnDaoJuCom(playerSt); CheckNpcDeathExplode(playerSt); CheckHiddenNpcObjArray(); // bool isAddKillNpcNum = true; // if (NpcScript != null && CannonScript != null) { // if (NpcScript.GetIsDeathNPC()) { // isAddKillNpcNum = false; // Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum); // } // } if (!IsYouTongNpc) { switch (NpcJiFen) { case NpcJiFenEnum.Boss: if (GameTimeBossCtrl.GetInstance() != null && GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, GetJiFen()); } break; default: XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, GetJiFen()); ShowPiaoFen(playerSt); break; } // if (isAddKillNpcNum) { // switch (NpcJiFen) { // case NpcJiFenEnum.Boss: // if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { // XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal); // } // break; // default: // XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal); // break; // } // } } else { CheckYouTongDamageNpc(); } if (NpcScript != null) { if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); } if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc()) { return; } NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType); if (NpcScript.IsCaiPiaoZhanChe) { SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe; //彩票boss或战车npc. if (NpcScript.GetIsBossNpc()) { deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss; } else { if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().AddGetZhanCheDaiJinQuanPlayer(XKPlayerMoveCtrl.GetInstance(playerSt)); } } if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { if (isAiFireAmmo == false) { //只有被玩家击爆的代金券npc才允许出彩. XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.SubGameDeCaiValByDeCaiState(playerSt, deCaiType, SSCaiPiaoDataManage.SuiJiDaoJuState.BaoXiang, NpcScript.m_DaiJinQuanState); } //else //{ //被Ai坦克击爆的代金券npc不允许出彩. //SSDebug.Log("The DaiJinQuan was killed by AiTank"); //} } } else { //普通npc被击杀. //if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null) //{ // //随机送出正常得彩. // XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position); //} } } else if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); //炮台类npc被击杀. //if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null) //{ // //随机送出正常得彩. // XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position); //} } } }
public void OnDamageNpc(int damageNpcVal = 1, PlayerEnum playerSt = PlayerEnum.Null, PlayerAmmoType pAmmoType = PlayerAmmoType.Null) { if (IsDeathNpc) { return; } switch (NpcJiFen) { case NpcJiFenEnum.Boss: if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount()) { return; } break; } if (CountActivePlayer != XkGameCtrl.PlayerActiveNum) { if (CountActivePlayer != 0) { //fix PuTongAmmoCount. int indexValTmp = CountActivePlayer - 1; int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp]; indexValTmp = XkGameCtrl.PlayerActiveNum - 1; if (indexValTmp >= 0) { float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp; //int oldPuTongAmmoCount = PuTongAmmoCount; PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]); /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/ } } CountActivePlayer = XkGameCtrl.PlayerActiveNum; } if (NpcDamageCom != null) { NpcDamageCom.PlayNpcDamageEvent(); } if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi())) { PuTongAmmoCount += damageNpcVal; } int indexVal = XkGameCtrl.PlayerActiveNum - 1; indexVal = indexVal < 0 ? 0 : indexVal; int puTongAmmoNum = MaxPuTongAmmo[indexVal]; if (NpcJiFen == NpcJiFenEnum.Boss) { float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum; bossAmount = bossAmount < 0f ? 0f : bossAmount; XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this); } /*Debug.Log("Unity:"+"OnDamageNpc -> " +", nameNpc "+NpcNameInfo +", puTongAmmoNum "+puTongAmmoNum);*/ if (PuTongAmmoCount >= puTongAmmoNum) { if (IsDeathNpc) { return; } IsDeathNpc = true; if (IsOpenCameraShake) { XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake(); } if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null) { BossXieZiScript.ResetBossXieZiShouBiInfo(); } if (BoxColCom != null) { BoxColCom.enabled = false; } CheckSpawnDaoJuCom(); CheckNpcDeathExplode(); CheckHiddenNpcObjArray(); // bool isAddKillNpcNum = true; // if (NpcScript != null && CannonScript != null) { // if (NpcScript.GetIsDeathNPC()) { // isAddKillNpcNum = false; // Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum); // } // } if (!IsYouTongNpc) { switch (NpcJiFen) { case NpcJiFenEnum.Boss: if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal); } break; default: XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal); break; } // if (isAddKillNpcNum) { // switch (NpcJiFen) { // case NpcJiFenEnum.Boss: // if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { // XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal); // } // break; // default: // XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal); // break; // } // } } else { CheckYouTongDamageNpc(); } if (NpcScript != null) { if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); } if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc()) { return; } NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType); } else if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); } } }
public void OnDamageNpc(int damageNpcVal = 1, PlayerEnum playerSt = PlayerEnum.Null, PlayerAmmoType pAmmoType = PlayerAmmoType.Null) { if (IsDeathNpc) { return; } //switch (NpcJiFen) //{ // case NpcJiFenEnum.Boss: // if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount()) // { // if (NpcDamageCom != null) // { // NpcDamageCom.PlayNpcDamageEvent(); // } // return; // } // break; //} if (NpcDamageCom != null) { NpcDamageCom.PlayNpcDamageEvent(); } if (NpcScript != null) { if (NpcScript.IsCaiPiaoZhanChe == true && NpcScript.IsEnterCameraBox == false) { //彩票战车和boss没有进入摄像机盒子,不计算伤害. return; } } if (CountActivePlayer != XkGameCtrl.PlayerActiveNum) { if (CountActivePlayer != 0) { //fix PuTongAmmoCount. int indexValTmp = CountActivePlayer - 1; int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp]; indexValTmp = XkGameCtrl.PlayerActiveNum - 1; if (indexValTmp >= 0) { float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp; //int oldPuTongAmmoCount = PuTongAmmoCount; PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]); /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/ } } CountActivePlayer = XkGameCtrl.PlayerActiveNum; } if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi())) { PuTongAmmoCount += damageNpcVal; } int indexVal = XkGameCtrl.PlayerActiveNum - 1; indexVal = indexVal < 0 ? 0 : indexVal; int puTongAmmoNum = MaxPuTongAmmo[indexVal]; if (NpcJiFen == NpcJiFenEnum.Boss) { float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum; bossAmount = bossAmount < 0f ? 0f : bossAmount; XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this); } /*Debug.Log("Unity:"+"OnDamageNpc -> " +", nameNpc "+NpcNameInfo +", puTongAmmoNum "+puTongAmmoNum);*/ if (PuTongAmmoCount >= puTongAmmoNum) { if (NpcScript != null) { if (NpcScript.IsZhanCheNpc) { //战车npc是否可以被击爆的判断. if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt) { //不是可以击爆战车npc的玩家. return; } if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. } else { if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe)) { //战车彩池的彩票积累的不够. return; } } } if (NpcScript.IsJPBossNpc) { //JPBoss是否可以被击爆的判断. if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt) { //不是可以击爆JPBoss的玩家. return; } if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true) { //没有激活任何玩家. } else { if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss)) { //JPBoss彩池的彩票积累的不够. return; } } } } if (IsDeathNpc) { return; } IsDeathNpc = true; if (IsOpenCameraShake) { XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake(); } if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null) { BossXieZiScript.ResetBossXieZiShouBiInfo(); } if (BoxColCom != null) { BoxColCom.enabled = false; } CheckSpawnDaoJuCom(playerSt); CheckNpcDeathExplode(playerSt); CheckHiddenNpcObjArray(); // bool isAddKillNpcNum = true; // if (NpcScript != null && CannonScript != null) { // if (NpcScript.GetIsDeathNPC()) { // isAddKillNpcNum = false; // Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum); // } // } if (!IsYouTongNpc) { switch (NpcJiFen) { case NpcJiFenEnum.Boss: if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal); } break; default: XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal); ShowPiaoFen(playerSt); break; } // if (isAddKillNpcNum) { // switch (NpcJiFen) { // case NpcJiFenEnum.Boss: // if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) { // XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal); // } // break; // default: // XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal); // break; // } // } } else { CheckYouTongDamageNpc(); } if (NpcScript != null) { if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); } if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc()) { return; } NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType); if (NpcScript.IsCaiPiaoZhanChe) { SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe; //彩票boss或战车npc. if (NpcScript.GetIsBossNpc()) { deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss; } if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null) { XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.SubGameDeCaiValByDeCaiState(playerSt, deCaiType); } } else { //普通npc被击杀. if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null) { //随机送出正常得彩. XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position); } } } else if (CannonScript != null) { CannonScript.OnRemoveCannon(playerSt, 1); //炮台类npc被击杀. if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null) { //随机送出正常得彩. XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position); } } } }