void OnApplicationQuit() { if (FreeModeCtrl.IsServer) { XKMasterServerCtrl.CloseMasterServer(); } }
void OnApplicationQuit() { Debug.Log("OnApplicationQuit...NetServer"); if (MasterServerIp == Network.player.ipAddress) { XKMasterServerCtrl.CloseMasterServer(); } }
void OnApplicationQuit() { Debug.Log("OnApplicationQuit...NetServer"); XkGameCtrl.IsGameOnQuit = true; if (Network.peerType == NetworkPeerType.Server) { //ClearAllNetSpawnObj(); } else if (Network.peerType == NetworkPeerType.Client) { MakeClientDisconnect(); } XKMasterServerCtrl.CloseMasterServer(); }
void OnApplicationQuit() { Debug.Log("OnApplicationQuit...NetServer"); XkGameCtrl.IsGameOnQuit = true; switch (Network.peerType) { case NetworkPeerType.Client: MakeClientDisconnect(); break; } if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiServer) { XKMasterServerCtrl.CloseMasterServer(); } }