コード例 #1
0
 void OnApplicationQuit()
 {
     if (FreeModeCtrl.IsServer)
     {
         XKMasterServerCtrl.CloseMasterServer();
     }
 }
コード例 #2
0
 void OnApplicationQuit()
 {
     Debug.Log("OnApplicationQuit...NetServer");
     if (MasterServerIp == Network.player.ipAddress)
     {
         XKMasterServerCtrl.CloseMasterServer();
     }
 }
 void OnApplicationQuit()
 {
     Debug.Log("OnApplicationQuit...NetServer");
     XkGameCtrl.IsGameOnQuit = true;
     if (Network.peerType == NetworkPeerType.Server)
     {
         //ClearAllNetSpawnObj();
     }
     else if (Network.peerType == NetworkPeerType.Client)
     {
         MakeClientDisconnect();
     }
     XKMasterServerCtrl.CloseMasterServer();
 }
コード例 #4
0
    void OnApplicationQuit()
    {
        Debug.Log("OnApplicationQuit...NetServer");
        XkGameCtrl.IsGameOnQuit = true;
        switch (Network.peerType)
        {
        case NetworkPeerType.Client:
            MakeClientDisconnect();
            break;
        }

        if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiServer)
        {
            XKMasterServerCtrl.CloseMasterServer();
        }
    }