public DrawSystem(SpriteRepository spriteRepository, SpriteBatch spriteBatch, FontRepository fontRepository, [Hint(typeof(IInputService))] XInputService input) { this.spriteRepository = spriteRepository; this.spriteBatch = spriteBatch; this.fontRepository = fontRepository; this.input = input; }
public MainWindowViewModel() { EventAggregator.Instance.Subscribe(this); _xInputService = new XInputService(); Status = "Currently idle."; }