public override void WriteTo(Wup.Jce.JceOutputStream _os) { _os.Write(iX, 0); _os.Write(iY, 1); _os.Write(vectLogicLayers, 2); _os.Write(iTerrainLayer, 3); _os.Write(iTerrainObject, 4); _os.Write(iTerrainType, 5); }
public override void WriteTo(Wup.Jce.JceOutputStream _os) { _os.Write(offset, 0); _os.Write(buffer, 1); }
public override void WriteTo(Wup.Jce.JceOutputStream _os) { _os.Write(iTerrainLayer, 0); _os.Write(iTerrainObject, 1); _os.Write(iTerrainType, 2); }
public override void WriteTo(Wup.Jce.JceOutputStream _os) { _os.Write(vectSlot, 0); _os.Write(iMaxX, 1); _os.Write(iMAxY, 2); }