public void CreatePlayerListener(CreatePlayerEvent createPlayerEvent) { var player = PlayerManager.Instance.FindPlayerByConnectionId(createPlayerEvent.hid); var message = WsMessageBuilder.CreateWsMessage("public", _terrainLayer); _eventBus.Post(message); }
public override void Process(Entity entity, Army army, GeoEntity geoEntity) { ArmyChangeEvent armyChangeEvent = new ArmyChangeEvent(army, geoEntity); WsMessage wsMessage = WsMessageBuilder.CreateWsMessage("public", armyChangeEvent); _jEventBus.Post(wsMessage); }
public static object DeserializeMessage(MessageEventArgs e) { try { WsMessage receivedMessage = JsonConvert.DeserializeObject <WsMessage>(e.Data); object incomingRealObject = WsMessageBuilder.ReadWsMessage(receivedMessage); return(incomingRealObject); } catch (Exception exception) { Debug.WriteLine("Cannot deserialize: " + exception); } return(null); }
private void PrepareBindings() { WsMessageBuilder.AddBinding(typeof(CompleteTurnEvent)); WsMessageBuilder.AddBinding("FindPathEvent", typeof(FindPathRequestEvent)); WsMessageBuilder.AddBinding(typeof(FindPathRequestEvent)); WsMessageBuilder.AddBinding("LoginPlayerEvent", typeof(LoginPlayerEvent)); WsMessageBuilder.AddBinding(typeof(LoginPlayerEvent)); WsMessageBuilder.AddBinding("AddArmyEvent", typeof(AddArmyEvent)); WsMessageBuilder.AddBinding(typeof(AddArmyEvent)); WsMessageBuilder.AddBinding(typeof(TerrainLayer)); }
public void SendMessage(object createPlayerEvent, string channel = "public") { string message = WsMessageBuilder.CreateWsText(channel, createPlayerEvent); _webSocket.Send(message); }