private void Update() { if (Wrota.GetComponent <WyjazdGaraz>().GetKoniec()) { Car.transform.rotation = Quaternion.identity; Car.transform.position = new Vector3(0, 0.5f, 0); SceneManager.LoadScene("Clients"); } ; }
public void toGame() { Wrota.GetComponent <WyjazdGaraz>().SetOpen(); Car.GetComponent <CarTuning>().FrontBumperId = FBO; Car.GetComponent <CarTuning>().RearBumperId = RBO; Car.GetComponent <CarTuning>().WheelId = WO; Car.GetComponent <CarTuning>().EngineId = EO; Car.GetComponent <CarController>().enabled = false; Car.GetComponent <CarUserControll>().enabled = false; Car.GetComponent <CarAudio>().enabled = false; Car.GetComponent <CarTuning>().rotateCar = false; Car.transform.rotation = Quaternion.identity; Car.GetComponent <CarTuning>().UpdateOnce(); Car.GetComponent <CarTuning>().enabled = false; caly.GetComponent <Canvas> ().enabled = false; Alert.enabled = false; }