private void DestructToPlayer(ushort networkId, Session playerSession) { WriteOnlyBitStream packetStream = new WriteOnlyBitStream(); packetStream.Write((byte)37); packetStream.Write(networkId); outgoingPacketQueue.Enqueue(new OutgoingDatagramPacket(packetStream.ToByteArray(), playerSession.Address, playerSession.Port)); }
private void SerializeToPlayer(Replica replica, ushort networkId, Session playerSession) { WriteOnlyBitStream packetStream = new WriteOnlyBitStream(); packetStream.Write((byte)39); packetStream.Write(networkId); replica.Serialize(packetStream, false); outgoingPacketQueue.Enqueue(new OutgoingDatagramPacket(packetStream.ToByteArray(), playerSession.Address, playerSession.Port)); }
public void SendGamePacket(ISerializable gamePacket, RemoteConnectionType remoteConnectionType, uint packetId, string destinationAddress, ushort destinationPort) { WriteOnlyBitStream packetStream = new WriteOnlyBitStream(); packetStream.Write((byte)83); packetStream.Write((ushort)remoteConnectionType); packetStream.Write(packetId); packetStream.Write((byte)0); gamePacket.ToBitStream(packetStream); OutgoingDatagramPacket packet = new OutgoingDatagramPacket(packetStream.ToByteArray(), destinationAddress, destinationPort); outgoingPacketQueue.Enqueue(packet); }