コード例 #1
0
        /// <summary>
        ///  Create instance of MediaPlayerIPhone object with additional arguments
        /// </summary>
        /// <param name="monoObject">MonoBehaviour instanse</param>
        /// <param name="videoOutputObjects">Objects that will be rendering video output</param>
        /// <param name="options">Additional player options</param>
        public MediaPlayerIPhone(MonoBehaviour monoObject, GameObject[] videoOutputObjects, PlayerOptionsIPhone options)
        {
            _monoObject         = monoObject;
            _videoOutputObjects = videoOutputObjects;
            _options            = options;

            _wrapper = new WrapperInternal(_options);

            if (_wrapper.NativeIndex < 0)
            {
                Debug.LogError("Don't support video playback on current platform or you use incorrect UMP libraries!");
                throw new Exception();
            }

            if (_options != null)
            {
                _optionsLine = _options.GetOptions('\n');
                if (_options.FixedVideoSize != Vector2.zero)
                {
                    _videoBuffer = new PlayerBufferVideo((int)_options.FixedVideoSize.x, (int)_options.FixedVideoSize.y);
                    _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height);
                }
            }

            _wrapper.NativeInitPlayer(_optionsLine);
            _eventManager = new PlayerManagerEvents(_monoObject, this);
            _eventManager.PlayerPlayingListener += OnPlayerPlaying;
            _eventManager.PlayerPausedListener  += OnPlayerPaused;
        }
コード例 #2
0
        private IEnumerator UpdateVideoTexture()
        {
            while (true)
            {
                if (FramesCounter != _framesCounter)
                {
                    _framesCounter = FramesCounter;
                    UpdateFpsCounter();

                    _shareTexture = _wrapper.NativeGetTexture();

                    if (!_isTextureExist)
                    {
                        if (_videoTexture != null)
                        {
                            UnityEngine.Object.Destroy(_videoTexture);
                            _videoTexture = null;
                        }

                        if (_options.FixedVideoSize == Vector2.zero)
                        {
                            int width  = VideoWidth;
                            int height = VideoHeight;

                            if (_videoBuffer == null ||
                                (_videoBuffer != null &&
                                 _videoBuffer.Width != width || _videoBuffer.Height != height))
                            {
                                if (_videoBuffer != null)
                                {
                                    _videoBuffer.ClearFramePixels();
                                }

                                _videoBuffer = new PlayerBufferVideo(width, height);
                                _wrapper.NativeSetPixelsBuffer(_videoBuffer.FramePixelsAddr, _videoBuffer.Width, _videoBuffer.Height);
                            }
                        }

                        _videoTexture = Texture2D.CreateExternalTexture(_videoBuffer.Width, _videoBuffer.Height, TextureFormat.BGRA32, false, false, _shareTexture);
                        MediaPlayerHelper.ApplyTextureToRenderingObjects(_videoTexture, _videoOutputObjects);
                        //_wrapper.NativeHelperSetTexture(_pluginObj, _videoTexture.GetNativeTexturePtr());

                        _isTextureExist = true;
                    }

                    _videoTexture.UpdateExternalTexture(_shareTexture);
                }

                if (_wrapper.PlayerIsReady() && !_isReady)
                {
                    _isReady = true;

                    if (_isLoad)
                    {
                        _eventManager.ReplaceEvent(PlayerState.Paused, PlayerState.Prepared, _videoTexture);
                        Pause();
                    }
                    else
                    {
                        _eventManager.SetEvent(PlayerState.Prepared, _videoTexture);
                        _eventManager.SetEvent(PlayerState.Playing);
                    }
                }

                yield return(null);
            }
        }