コード例 #1
0
    // ReSharper disable once FunctionComplexityOverflow
    public override void OnInspectorGUI()
    {
        EditorGUI.indentLevel = 0;

        _holder = (WorldVariableTracker)target;

        LevelSettings.Instance = null; // clear cached version
        DTInspectorUtility.DrawTexture(CoreGameKitInspectorResources.LogoTexture);

        _isDirty = false;

        var isInProjectView = DTInspectorUtility.IsPrefabInProjectView(_holder);

        if (isInProjectView)
        {
            DTInspectorUtility.ShowRedErrorBox("You have selected the WorldVariableTracker prefab in Project View. Please select the one in your Scene to edit.");
            return;
        }


        _stats = GetPlayerStatsFromChildren(_holder.transform);

        Transform statToRemove = null;

        _stats.Sort(delegate(WorldVariable x, WorldVariable y) {
            return(x.name.CompareTo(y.name));
        });

        DTInspectorUtility.StartGroupHeader();
        EditorGUI.indentLevel = 1;
        var newShowNewVar = DTInspectorUtility.Foldout(_holder.showNewVarSection, "Create New");

        EditorGUI.indentLevel = 0;
        if (newShowNewVar != _holder.showNewVarSection)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "toggle Create New");
            _holder.showNewVarSection = newShowNewVar;
        }
        EditorGUILayout.EndVertical();

        if (_holder.showNewVarSection)
        {
            var newVarName = EditorGUILayout.TextField("New Variable Name", _holder.newVariableName);
            if (newVarName != _holder.newVariableName)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "change New Variable Name");
                _holder.newVariableName = newVarName;
            }

            var newVarType = (WorldVariableTracker.VariableType)EditorGUILayout.EnumPopup("New Variable Type", _holder.newVarType);
            if (newVarType != _holder.newVarType)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "change New Variable Type");
                _holder.newVarType = newVarType;
            }

            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Actions");
            GUI.contentColor = DTInspectorUtility.AddButtonColor;
            GUILayout.Space(101);
            if (GUILayout.Button("Create Variable", EditorStyles.toolbarButton, GUILayout.MaxWidth(100)))
            {
                CreateNewVariable(_holder.newVariableName, _holder.newVarType);
                _isDirty = true;
            }
            GUILayout.FlexibleSpace();
            GUI.contentColor = Color.white;

            EditorGUILayout.EndHorizontal();
        }
        EditorGUILayout.EndVertical();

        DTInspectorUtility.AddSpaceForNonU5();

        DTInspectorUtility.StartGroupHeader();
        EditorGUILayout.LabelField("All World Variables");
        EditorGUILayout.EndVertical();

        var totalInt = _stats.FindAll(delegate(WorldVariable obj) {
            return(obj.varType == WorldVariableTracker.VariableType._integer);
        });
        var totalFloat = _stats.FindAll(delegate(WorldVariable obj) {
            return(obj.varType == WorldVariableTracker.VariableType._float);
        });

        var showIntVariable = EditorGUILayout.Toggle("Show Integers (" + totalInt.Count + ")", _holder.showIntVars);

        if (showIntVariable != _holder.showIntVars)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "toggle Show Integers");
            _holder.showIntVars = showIntVariable;
        }

        var showFloatVariable = EditorGUILayout.Toggle("Show Floats (" + totalFloat.Count + ")", _holder.showFloatVars);

        if (showFloatVariable != _holder.showFloatVars)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "toggle Show Floats");
            _holder.showFloatVars = showFloatVariable;
        }

        var filteredStats = new List <WorldVariable>();

        filteredStats.AddRange(_stats);
        if (!_holder.showIntVars)
        {
            filteredStats.RemoveAll(delegate(WorldVariable obj) {
                return(obj.varType == WorldVariableTracker.VariableType._integer);
            });
        }
        if (!_holder.showFloatVars)
        {
            filteredStats.RemoveAll(delegate(WorldVariable obj) {
                return(obj.varType == WorldVariableTracker.VariableType._float);
            });
        }

        if (filteredStats.Count == 0)
        {
            DTInspectorUtility.ShowColorWarningBox("You have no World Variables of the selected type(s).");
        }
        EditorGUILayout.EndVertical();

        DTInspectorUtility.AddSpaceForNonU5();

        var state = _holder.worldVariablesExpanded;
        var text  = string.Format("World Variables ({0})", filteredStats.Count);

        // ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
        if (!state)
        {
            GUI.backgroundColor = DTInspectorUtility.InactiveHeaderColor;
        }
        else
        {
            GUI.backgroundColor = DTInspectorUtility.ActiveHeaderColor;
        }

        GUILayout.BeginHorizontal();

        text = "<b><size=11>" + text + "</size></b>";

        if (state)
        {
            text = "\u25BC " + text;
        }
        else
        {
            text = "\u25BA " + text;
        }
        if (!GUILayout.Toggle(true, text, "dragtab", GUILayout.MinWidth(20f)))
        {
            state = !state;
        }

        GUILayout.Space(2f);

        if (state != _holder.worldVariablesExpanded)
        {
            _holder.worldVariablesExpanded = state;
            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, _holder, "toggle World Variables");
        }

        // Add expand/collapse buttons if there are items in the list
        if (_stats.Count > 0)
        {
            GUI.backgroundColor = Color.white;

            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            EditorGUILayout.BeginHorizontal(GUILayout.MaxWidth(100));
            const string collapseIcon   = "Collapse";
            var          content        = new GUIContent(collapseIcon, "Click to collapse all");
            var          masterCollapse = GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Height(16));

            const string expandIcon = "Expand";
            content = new GUIContent(expandIcon, "Click to expand all");
            var masterExpand = GUILayout.Button(content, EditorStyles.toolbarButton, GUILayout.Height(16));
            if (masterExpand)
            {
                ExpandCollapseAll(true);
            }
            if (masterCollapse)
            {
                ExpandCollapseAll(false);
            }
            EditorGUILayout.EndHorizontal();
            GUI.contentColor = Color.white;
        }

        GUILayout.Space(4);
        EditorGUILayout.EndHorizontal();

        if (_holder.worldVariablesExpanded)
        {
            if (filteredStats.Count > 0)
            {
                DTInspectorUtility.BeginGroupedControls();
            }
            for (var i = 0; i < filteredStats.Count; i++)
            {
                var aStat = filteredStats[i];

                var varDirty = false;

                DTInspectorUtility.StartGroupHeader();
                EditorGUI.indentLevel = 1;
                EditorGUILayout.BeginHorizontal();
                var newExpand = DTInspectorUtility.Foldout(aStat.isExpanded, aStat.name);
                if (newExpand != aStat.isExpanded)
                {
                    UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "toggle expand Variables");
                    aStat.isExpanded = newExpand;
                }

                GUILayout.FlexibleSpace();

                if (Application.isPlaying)
                {
                    GUI.contentColor = DTInspectorUtility.BrightTextColor;
                    var sValue = "";

                    switch (aStat.varType)
                    {
                    case WorldVariableTracker.VariableType._integer:
                        var _int = WorldVariableTracker.GetExistingWorldVariableIntValue(aStat.name, aStat.startingValue);
                        sValue = _int.HasValue ? _int.Value.ToString() : "";
                        break;

                    case WorldVariableTracker.VariableType._float:
                        var _float = WorldVariableTracker.GetExistingWorldVariableFloatValue(aStat.name, aStat.startingValueFloat);
                        sValue = _float.HasValue ? _float.Value.ToString(CultureInfo.InvariantCulture) : "";
                        break;

                    default:
                        Debug.Log("add code for varType: " + aStat.varType);
                        break;
                    }

                    EditorGUILayout.LabelField("Value: " + sValue, GUILayout.Width(120));
                    GUI.contentColor = Color.white;
                    GUILayout.Space(10);
                }

                GUI.contentColor = DTInspectorUtility.BrightTextColor;
                GUILayout.Label(WorldVariableTracker.GetVariableTypeFriendlyString(aStat.varType));
                switch (aStat.varType)
                {
                case WorldVariableTracker.VariableType._float:
                    GUILayout.Space(15);
                    break;
                }
                GUI.contentColor = Color.white;
                var functionPressed = DTInspectorUtility.AddFoldOutListItemButtons(i, _stats.Count, "variable", false, null, false);
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndVertical();

                if (aStat.isExpanded)
                {
                    EditorGUI.indentLevel = 0;

                    var newName = EditorGUILayout.TextField("Name", aStat.transform.name);
                    if (newName != aStat.transform.name)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat.gameObject, "change Name");
                        aStat.transform.name = newName;
                    }

                    if (Application.isPlaying)
                    {
                        EditorGUILayout.BeginHorizontal();
                        GUILayout.Label("Change Value", GUILayout.Width(100));
                        GUILayout.FlexibleSpace();
                        switch (aStat.varType)
                        {
                        case WorldVariableTracker.VariableType._integer:
                            aStat.prospectiveValue = EditorGUILayout.IntField("", aStat.prospectiveValue, GUILayout.Width(120));
                            break;

                        case WorldVariableTracker.VariableType._float:
                            aStat.prospectiveFloatValue = EditorGUILayout.FloatField("", aStat.prospectiveFloatValue, GUILayout.Width(120));
                            break;

                        default:
                            Debug.LogError("Add code for varType: " + aStat.varType.ToString());
                            break;
                        }

                        GUI.contentColor = DTInspectorUtility.BrightButtonColor;
                        if (GUILayout.Button("Change Value", EditorStyles.toolbarButton, GUILayout.Width(80)))
                        {
                            var variable = WorldVariableTracker.GetWorldVariable(aStat.name);

                            switch (aStat.varType)
                            {
                            case WorldVariableTracker.VariableType._integer:
                                variable.CurrentIntValue = aStat.prospectiveValue;
                                break;

                            case WorldVariableTracker.VariableType._float:
                                variable.CurrentFloatValue = aStat.prospectiveFloatValue;
                                break;

                            default:
                                Debug.LogError("Add code for varType: " + aStat.varType.ToString());
                                break;
                            }
                        }
                        GUI.contentColor = Color.white;

                        GUILayout.Space(10);

                        EditorGUILayout.EndHorizontal();
                    }


                    var newPersist = (WorldVariable.StatPersistanceMode)EditorGUILayout.EnumPopup("Persistence mode", aStat.persistanceMode);
                    if (newPersist != aStat.persistanceMode)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Persistence mode");
                        aStat.persistanceMode = newPersist;
                    }

                    var newChange = (WorldVariable.VariableChangeMode)EditorGUILayout.EnumPopup("Modifications allowed", aStat.changeMode);
                    if (newChange != aStat.changeMode)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Modifications allowed");
                        aStat.changeMode = newChange;
                    }

                    switch (aStat.varType)
                    {
                    case WorldVariableTracker.VariableType._integer:
                        var newStart = EditorGUILayout.IntField("Starting value", aStat.startingValue);
                        if (newStart != aStat.startingValue)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Starting value");
                            aStat.startingValue = newStart;
                        }
                        break;

                    case WorldVariableTracker.VariableType._float:
                        var newStartFloat = EditorGUILayout.FloatField("Starting value", aStat.startingValueFloat);
                        if (newStartFloat != aStat.startingValueFloat)
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Starting value");
                            aStat.startingValueFloat = newStartFloat;
                        }
                        break;

                    default:
                        Debug.Log("add code for varType: " + aStat.varType);
                        break;
                    }

                    var newNeg = EditorGUILayout.Toggle("Allow negative?", aStat.allowNegative);
                    if (newNeg != aStat.allowNegative)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "toggle Allow negative");
                        aStat.allowNegative = newNeg;
                    }

                    DTInspectorUtility.StartGroupHeader(1);

                    var newTopLimit = GUILayout.Toggle(aStat.hasMaxValue, "Has max value?");
                    if (newTopLimit != aStat.hasMaxValue)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "toggle Has max value");
                        aStat.hasMaxValue = newTopLimit;
                    }
                    EditorGUILayout.EndVertical();

                    if (aStat.hasMaxValue)
                    {
                        EditorGUI.indentLevel = 0;
                        switch (aStat.varType)
                        {
                        case WorldVariableTracker.VariableType._integer:
                            var newMax = EditorGUILayout.IntField("Max Value", aStat.intMaxValue);
                            if (newMax != aStat.intMaxValue)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Max Value");
                                aStat.intMaxValue = newMax;
                            }
                            break;

                        case WorldVariableTracker.VariableType._float:
                            var newFloatMax = EditorGUILayout.FloatField("Max Value", aStat.floatMaxValue);
                            if (newFloatMax != aStat.floatMaxValue)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change Max Value");
                                aStat.floatMaxValue = newFloatMax;
                            }
                            break;

                        default:
                            Debug.Log("add code for varType: " + aStat.varType);
                            break;
                        }
                    }
                    EditorGUILayout.EndVertical();
                    DTInspectorUtility.AddSpaceForNonU5(1);

                    DTInspectorUtility.StartGroupHeader(1);
                    EditorGUI.indentLevel = 0;
                    var newCanEnd = GUILayout.Toggle(aStat.canEndGame, "Triggers game over?");
                    if (newCanEnd != aStat.canEndGame)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "toggle Triggers game over");
                        aStat.canEndGame = newCanEnd;
                    }
                    EditorGUILayout.EndVertical();
                    if (aStat.canEndGame)
                    {
                        EditorGUI.indentLevel = 0;
                        switch (aStat.varType)
                        {
                        case WorldVariableTracker.VariableType._integer:
                            var newMin = EditorGUILayout.IntField("G.O. min value", aStat.endGameMinValue);
                            if (newMin != aStat.endGameMinValue)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change G.O. min value");
                                aStat.endGameMinValue = newMin;
                            }

                            var newMax = EditorGUILayout.IntField("G.O. max value", aStat.endGameMaxValue);
                            if (newMax != aStat.endGameMaxValue)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change G.O. max value");
                                aStat.endGameMaxValue = newMax;
                            }
                            break;

                        case WorldVariableTracker.VariableType._float:
                            var newMinFloat = EditorGUILayout.FloatField("G.O. min value", aStat.endGameMinValueFloat);
                            if (newMinFloat != aStat.endGameMinValueFloat)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change G.O. min value");
                                aStat.endGameMinValueFloat = newMinFloat;
                            }

                            var newMaxFloat = EditorGUILayout.FloatField("G.O. max value", aStat.endGameMaxValueFloat);
                            if (newMaxFloat != aStat.endGameMaxValueFloat)
                            {
                                UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "change G.O. max value");
                                aStat.endGameMaxValueFloat = newMaxFloat;
                            }
                            break;

                        default:
                            Debug.Log("add code for varType: " + aStat.varType);
                            break;
                        }
                    }
                    EditorGUILayout.EndVertical();

                    DTInspectorUtility.AddSpaceForNonU5(1);
                    DTInspectorUtility.StartGroupHeader(1);
                    var newFire = GUILayout.Toggle(aStat.fireEventsOnChange, "Custom Events");
                    if (newFire != aStat.fireEventsOnChange)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, aStat, "toggle Custom Events");
                        aStat.fireEventsOnChange = newFire;
                    }
                    EditorGUILayout.EndVertical();
                    if (aStat.fireEventsOnChange)
                    {
                        EditorGUI.indentLevel = 0;

                        DTInspectorUtility.ShowColorWarningBox("When variable value changes, fire the Custom Events below");

                        EditorGUILayout.BeginHorizontal();
                        GUI.contentColor = DTInspectorUtility.AddButtonColor;
                        GUILayout.Space(10);
                        if (GUILayout.Button(new GUIContent("Add", "Click to add a Custom Event"), EditorStyles.toolbarButton, GUILayout.Width(50)))
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, aStat, "Add Custom Event");
                            aStat.changeCustomEventsToFire.Add(new CGKCustomEventToFire());
                        }
                        GUILayout.Space(10);
                        if (GUILayout.Button(new GUIContent("Remove", "Click to remove the last Custom Event"), EditorStyles.toolbarButton, GUILayout.Width(50)))
                        {
                            UndoHelper.RecordObjectPropertyForUndo(ref _isDirty, aStat, "Remove last Custom Event");
                            aStat.changeCustomEventsToFire.RemoveAt(aStat.changeCustomEventsToFire.Count - 1);
                        }
                        GUI.contentColor = Color.white;

                        EditorGUILayout.EndHorizontal();

                        if (aStat.changeCustomEventsToFire.Count == 0)
                        {
                            DTInspectorUtility.ShowColorWarningBox("You have no Custom Events selected to fire.");
                        }

                        DTInspectorUtility.VerticalSpace(2);

                        // ReSharper disable once ForCanBeConvertedToForeach
                        for (var j = 0; j < aStat.changeCustomEventsToFire.Count; j++)
                        {
                            var anEvent = aStat.changeCustomEventsToFire[j].CustomEventName;

                            anEvent = DTInspectorUtility.SelectCustomEventForVariable(ref _isDirty, anEvent,
                                                                                      aStat, "Custom Event");

                            if (anEvent == aStat.changeCustomEventsToFire[j].CustomEventName)
                            {
                                continue;
                            }

                            aStat.changeCustomEventsToFire[j].CustomEventName = anEvent;
                        }
                    }
                    EditorGUILayout.EndVertical();

                    EditorGUI.indentLevel = 0;
                    var listenerWasEmpty = aStat.listenerPrefab == null;
                    var newListener      = (WorldVariableListener)EditorGUILayout.ObjectField("Listener", aStat.listenerPrefab, typeof(WorldVariableListener), true);
                    if (newListener != aStat.listenerPrefab)
                    {
                        UndoHelper.RecordObjectPropertyForUndo(ref varDirty, aStat, "assign Listener");
                        aStat.listenerPrefab = newListener;
                        if (listenerWasEmpty && aStat.listenerPrefab != null)
                        {
                            // just assigned.
                            var listener = aStat.listenerPrefab.GetComponent <WorldVariableListener>();
                            if (listener == null)
                            {
                                DTInspectorUtility.ShowAlert("You cannot assign a listener that doesn't have a WorldVariableListener script in it.");
                                aStat.listenerPrefab = null;
                            }
                            else
                            {
                                listener.variableName = aStat.transform.name;
                            }
                        }
                    }
                }

                switch (functionPressed)
                {
                case DTInspectorUtility.FunctionButtons.Remove:
                    statToRemove = aStat.transform;
                    break;
                }

                if (varDirty)
                {
                    EditorUtility.SetDirty(aStat);
                }

                EditorGUILayout.EndVertical();

                DTInspectorUtility.AddSpaceForNonU5();
            }

            if (filteredStats.Count > 0)
            {
                DTInspectorUtility.EndGroupedControls();
            }
        }

        if (statToRemove != null)
        {
            _isDirty = true;
            RemoveStat(statToRemove);
        }

        if (GUI.changed || _isDirty)
        {
            EditorUtility.SetDirty(target);     // or it won't save the data!!
        }

        //DrawDefaultInspector();
    }
コード例 #2
0
    public override void OnInspectorGUI()
    {
        EditorGUIUtility.LookLikeControls();
        EditorGUI.indentLevel = 0;

        var stat = (WorldVariable)target;

        LevelSettings.Instance = null; // clear cached version
        DTInspectorUtility.DrawTexture(CoreGameKitInspectorResources.LogoTexture);

        var isDirty = false;

        var newName = EditorGUILayout.TextField("Name", stat.transform.name);

        if (newName != stat.transform.name)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat.gameObject, "change Name");
            stat.transform.name = newName;
        }

        EditorGUILayout.BeginHorizontal();
        GUILayout.Label("Variable Type");
        GUILayout.FlexibleSpace();
        GUI.contentColor = DTInspectorUtility.BrightButtonColor;
        GUILayout.Label(WorldVariableTracker.GetVariableTypeFriendlyString(stat.varType));

        if (Application.isPlaying)
        {
            var sValue = "";

            switch (stat.varType)
            {
            case WorldVariableTracker.VariableType._integer:
                var _int = WorldVariableTracker.GetExistingWorldVariableIntValue(stat.name, stat.startingValue);
                sValue = _int.HasValue ? _int.Value.ToString() : "";
                break;

            case WorldVariableTracker.VariableType._float:
                var _float = WorldVariableTracker.GetExistingWorldVariableFloatValue(stat.name, stat.startingValue);
                sValue = _float.HasValue ? _float.Value.ToString(CultureInfo.InvariantCulture) : "";
                break;

            default:
                Debug.Log("add code for varType: " + stat.varType);
                break;
            }

            GUILayout.Label("Value:");

            GUILayout.Label(sValue);
        }

        GUILayout.Space(110);
        GUI.contentColor = Color.white;
        EditorGUILayout.EndHorizontal();

        if (Application.isPlaying)
        {
            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Change Value", GUILayout.Width(100));
            GUILayout.FlexibleSpace();
            switch (stat.varType)
            {
            case WorldVariableTracker.VariableType._integer:
                stat.prospectiveValue = EditorGUILayout.IntField("", stat.prospectiveValue, GUILayout.Width(120));
                break;

            case WorldVariableTracker.VariableType._float:
                stat.prospectiveFloatValue = EditorGUILayout.FloatField("", stat.prospectiveFloatValue, GUILayout.Width(120));
                break;

            default:
                Debug.LogError("Add code for varType: " + stat.varType.ToString());
                break;
            }

            GUI.contentColor = DTInspectorUtility.BrightButtonColor;
            if (GUILayout.Button("Change Value", EditorStyles.toolbarButton, GUILayout.Width(80)))
            {
                var variable = WorldVariableTracker.GetWorldVariable(stat.name);

                switch (stat.varType)
                {
                case WorldVariableTracker.VariableType._integer:
                    variable.CurrentIntValue = stat.prospectiveValue;
                    break;

                case WorldVariableTracker.VariableType._float:
                    variable.CurrentFloatValue = stat.prospectiveFloatValue;
                    break;

                default:
                    Debug.LogError("Add code for varType: " + stat.varType.ToString());
                    break;
                }
            }
            GUI.contentColor = Color.white;

            GUILayout.Space(10);

            EditorGUILayout.EndHorizontal();
        }

        var newPersist = (WorldVariable.StatPersistanceMode)EditorGUILayout.EnumPopup("Persistence mode", stat.persistanceMode);

        if (newPersist != stat.persistanceMode)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Persistence Mode");
            stat.persistanceMode = newPersist;
        }

        var newChange = (WorldVariable.VariableChangeMode)EditorGUILayout.EnumPopup("Modifications allowed", stat.changeMode);

        if (newChange != stat.changeMode)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Modifications allowed");
            stat.changeMode = newChange;
        }

        switch (stat.varType)
        {
        case WorldVariableTracker.VariableType._float: {
            var newStart = EditorGUILayout.FloatField("Starting value", stat.startingValueFloat);
            if (newStart != stat.startingValueFloat)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Starting value");
                stat.startingValueFloat = newStart;
            }
            break;
        }

        case WorldVariableTracker.VariableType._integer: {
            var newStart = EditorGUILayout.IntField("Starting value", stat.startingValue);
            if (newStart != stat.startingValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Starting value");
                stat.startingValue = newStart;
            }
            break;
        }
        }

        var newNeg = EditorGUILayout.Toggle("Allow negative?", stat.allowNegative);

        if (newNeg != stat.allowNegative)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "toggle Allow negative");
            stat.allowNegative = newNeg;
        }

        DTInspectorUtility.StartGroupHeader();
        var newTopLimit = GUILayout.Toggle(stat.hasMaxValue, "Has max value?");

        if (newTopLimit != stat.hasMaxValue)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "toggle Has max value");
            stat.hasMaxValue = newTopLimit;
        }
        EditorGUILayout.EndVertical();

        if (stat.hasMaxValue)
        {
            EditorGUI.indentLevel = 0;
            switch (stat.varType)
            {
            case WorldVariableTracker.VariableType._integer:
                var newMax = EditorGUILayout.IntField("Max Value", stat.intMaxValue);
                if (newMax != stat.intMaxValue)
                {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Max Value");
                    stat.intMaxValue = newMax;
                }
                break;

            case WorldVariableTracker.VariableType._float:
                var newFloatMax = EditorGUILayout.FloatField("Max Value", stat.floatMaxValue);
                if (newFloatMax != stat.floatMaxValue)
                {
                    UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change Max Value");
                    stat.floatMaxValue = newFloatMax;
                }
                break;

            default:
                Debug.Log("add code for varType: " + stat.varType);
                break;
            }
        }
        EditorGUILayout.EndVertical();

        EditorGUI.indentLevel = 0;

        DTInspectorUtility.AddSpaceForNonU5();

        DTInspectorUtility.StartGroupHeader();
        var newCanEnd = GUILayout.Toggle(stat.canEndGame, "Triggers game over?");

        if (newCanEnd != stat.canEndGame)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "toggle Triggers game over");
            stat.canEndGame = newCanEnd;
        }
        EditorGUILayout.EndVertical();
        if (stat.canEndGame)
        {
            EditorGUI.indentLevel = 0;
            var newMin = EditorGUILayout.IntField("G.O. min value", stat.endGameMinValue);
            if (newMin != stat.endGameMinValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change G.O. min value");
                stat.endGameMinValue = newMin;
            }

            var newMax = EditorGUILayout.IntField("G.O. max value", stat.endGameMaxValue);
            if (newMax != stat.endGameMaxValue)
            {
                UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "change G.O. max value");
                stat.endGameMaxValue = newMax;
            }
        }
        EditorGUILayout.EndVertical();

        EditorGUI.indentLevel = 0;
        var listenerWasEmpty = stat.listenerPrefab == null;
        var newListener      = (WorldVariableListener)EditorGUILayout.ObjectField("Listener", stat.listenerPrefab, typeof(WorldVariableListener), true);

        if (newListener != stat.listenerPrefab)
        {
            UndoHelper.RecordObjectPropertyForUndo(ref isDirty, stat, "assign Listener");
            stat.listenerPrefab = newListener;
            if (listenerWasEmpty && stat.listenerPrefab != null)
            {
                // just assigned.
                var listener = stat.listenerPrefab.GetComponent <WorldVariableListener>();
                if (listener == null)
                {
                    DTInspectorUtility.ShowAlert("You cannot assign a listener that doesn't have a WorldVariableListener script in it.");
                    stat.listenerPrefab = null;
                }
                else
                {
                    listener.variableName = stat.transform.name;
                    listener.vType        = stat.varType;
                }
            }
        }

        if (GUI.changed || isDirty)
        {
            EditorUtility.SetDirty(target);     // or it won't save the data!!
        }

        //DrawDefaultInspector();
    }