void LateUpdate() { // check how many chunks loaded and queue the ones that couldnt up for generation chunksLoaded += Serialization.CheckNewLoaded(chunkGenQueue); Serialization.FreeSavedChunks(world.chunkPool); UnityEngine.Profiling.Profiler.BeginSample("Update Chunks"); if (updateChunks) { UpdateChunks(); } UnityEngine.Profiling.Profiler.EndSample(); JobHandle.ScheduleBatchedJobs(); Vector3i pbp = WorldUtils.GetBlockPos(transform.position); Vector3i pcp = WorldUtils.GetChunkPosFromBlockPos(pbp.x, pbp.y, pbp.z); if (drawDebug) { text.gameObject.SetActive(true); text.text = string.Format( "block x:{0} y:{1} z:{2}\n" + "chunk x:{3} y:{4} z:{5}\n" + "Generat: {6}/{7}\n" + "Structr: {8}/{9}\n" + "Meshing: {10}/{11}\n" + "Light : {12}/{13}\n" + "SLight : {14}/{15}\n" + "Free/C : {16}/{17}\n" + "Chunks: {18}\n" + "Loaded: {19}\n" + "Greedy: {20}\n" + "v3Pool: {21}/{22}\n" + "intPool: {23}/{24}\n", pbp.x, pbp.y, pbp.z, pcp.x, pcp.y, pcp.z, JobController.genJobFinished, JobController.genJobScheduled, JobController.structureJobFinished, JobController.structureJobScheduled, JobController.meshJobFinished, JobController.meshJobScheduled, JobController.lightJobFinished, JobController.lightJobScheduled, JobController.sunlightJobFinished, JobController.sunlightJobScheduled, world.chunkPool.CountFree(), world.chunkPool.Count(), world.chunks.Count, chunksLoaded, Chunk.beGreedy, Pools.v3N.CountFree(), Pools.v3N.Count(), Pools.intN.CountFree(), Pools.intN.Count() ); } else { text.gameObject.SetActive(false); } }
public static void Run() { passes = 0; failures = 0; { TestEqual(Dirs.Opp(Dir.west), Dir.east, "DirTest1"); TestEqual(Dirs.Opp(Dir.down), Dir.up, "DirTest2"); TestEqual(Dirs.Opp(Dir.south), Dir.north, "DirTest3"); TestEqual(Dirs.Opp(Dir.east), Dir.west, "DirTest4"); TestEqual(Dirs.Opp(Dir.up), Dir.down, "DirTest5"); TestEqual(Dirs.Opp(Dir.north), Dir.south, "DirTest6"); } { TestEqual(WorldUtils.GetRegionCoord(new Vector3i(0, 0, 0)), new Vector3i(0, 0, 0), "RegionCoordTest1"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(1, 0, 0)), new Vector3i(0, 0, 0), "RegionCoordTest2"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(5, 5, 5)), new Vector3i(0, 0, 0), "RegionCoordTest3"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(15, 15, 15)), new Vector3i(0, 0, 0), "RegionCoordTest4"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(16, 16, 16)), new Vector3i(1, 1, 1), "RegionCoordTest5"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(18, 5, 5)), new Vector3i(1, 0, 0), "RegionCoordTest6"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(-1, 0, 0)), new Vector3i(-1, 0, 0), "RegionCoordTest7"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(0, -1, 0)), new Vector3i(0, -1, 0), "RegionCoordTest8"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(0, 0, -1)), new Vector3i(0, 0, -1), "RegionCoordTest9"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(0, 0, -1)), new Vector3i(0, 0, -1), "RegionCoordTest10"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(14, 15, 15)), new Vector3i(0, 0, 0), "RegionCoordTest11"); TestEqual(WorldUtils.GetRegionCoord(new Vector3i(17, 15, 15)), new Vector3i(1, 0, 0), "RegionCoordTest12"); } { // written assuming 2 blocks per unit TestEqual(WorldUtils.GetChunkPosFromWorldPos(new Vector3(0, 0, 0)), new Vector3i(0, 0, 0), "ChunkPos1"); TestEqual(WorldUtils.GetChunkPosFromWorldPos(new Vector3(-1.0f, 0, 0)), new Vector3i(-1, 0, 0), "ChunkPos2"); TestEqual(WorldUtils.GetChunkPosFromWorldPos(new Vector3(-16.01f, 0, 0)), new Vector3i(-2, 0, 0), "ChunkPos3"); TestEqual(WorldUtils.GetChunkPosFromWorldPos(new Vector3(25, 35, -5)), new Vector3i(1, 2, -1), "ChunkPos4"); } { TestEqual(WorldUtils.GetChunkPosFromBlockPos(0, 13, 0), new Vector3i(0, 0, 0), "GCPFBP1"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(32, 34, 0), new Vector3i(1, 1, 0), "GCPFBP2"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(0, -1, 0), new Vector3i(0, -1, 0), "GCPFBP3"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-15, 0, 0), new Vector3i(-1, 0, 0), "GCPFBP4"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-16, 0, 0), new Vector3i(-1, 0, 0), "GCPFBP5"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-31, 0, 0), new Vector3i(-1, 0, 0), "GCPFBP6"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-32, 0, 0), new Vector3i(-1, 0, 0), "GCPFBP7"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-33, 0, 0), new Vector3i(-2, 0, 0), "GCPFBP8"); TestEqual(WorldUtils.GetChunkPosFromBlockPos(-33, 0, 40), new Vector3i(-2, 0, 1), "GCPFBP9"); } { TestEqual(Serialization.GetTablePos(new Vector3i(0, 0, 0)), 0, "LookUpPos1"); TestEqual(Serialization.GetTablePos(new Vector3i(1, 0, 0)), 4, "LookUpPos2"); TestEqual(Serialization.GetTablePos(new Vector3i(0, 1, 0)), 1024, "LookUpPos3"); TestEqual(Serialization.GetTablePos(new Vector3i(-1, 0, 0)), 60, "LookUpPos4"); } { TestEqual(Mth.Mod16(0), 0, "Mod16_1"); TestEqual(Mth.Mod16(15), 15, "Mod16_2"); TestEqual(Mth.Mod16(16), 0, "Mod16_3"); TestEqual(Mth.Mod16(35), 3, "Mod16_4"); TestEqual(Mth.Mod16(-1), 15, "Mod16_5"); TestEqual(Mth.Mod16(-16), 0, "Mod16_6"); TestEqual(Mth.Mod16(-5), 11, "Mod16_7"); } { int b = 0; b |= 0x1; TestEqual(b & 0x1, 1, "bit1"); TestEqual(0x1, 1, "hex0"); TestEqual(0x2, 2, "hex1"); TestEqual(0x4, 4, "hex2"); TestEqual(0x8, 8, "hex3"); TestEqual(0x10, 16, "hex4"); TestEqual(0x20, 32, "hex5"); TestEqual(0x40, 64, "hex6"); TestEqual(0x80, 128, "hex7"); TestEqual(0x100, 256, "hex8"); TestEqual(0x200, 512, "hex9"); TestEqual(0x400, 1024, "hex10"); TestEqual(0x800, 2048, "hex11"); TestEqual(0x1000, 4096, "hex12"); } { // U RRRRR GGGGG BBBBB ushort torch = 0b0_00010_00110_10011; TestEqual(LightCalculator.GetRed(torch), 2, "torch1"); TestEqual(LightCalculator.GetGreen(torch), 6, "torch2"); TestEqual(LightCalculator.GetBlue(torch), 19, "torch3"); TestEqual(LightCalculator.GetIsLight(torch), false, "torchb1"); torch = 0b0_11111_00000_11111; TestEqual(LightCalculator.GetRed(torch), 31, "torch4"); TestEqual(LightCalculator.GetGreen(torch), 0, "torch5"); TestEqual(LightCalculator.GetBlue(torch), 31, "torch6"); torch = LightCalculator.SetIsLight(torch, true); TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); torch = 0b0_10000_00100_01010; TestEqual(LightCalculator.GetRed(torch), 16, "torch7"); TestEqual(LightCalculator.GetGreen(torch), 4, "torch8"); TestEqual(LightCalculator.GetBlue(torch), 10, "torch9"); torch = LightCalculator.SetRed(torch, 8); TestEqual(torch, (ushort)0b0_01000_00100_01010, "torch10"); torch = LightCalculator.SetBlue(torch, 23); TestEqual(torch, (ushort)0b0_01000_00100_10111, "torch11"); torch = LightCalculator.SetGreen(torch, 0); TestEqual(torch, (ushort)0b0_01000_00000_10111, "torch12"); torch = LightCalculator.SetIsLight(torch, true); TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); torch = LightCalculator.SetIsLight(torch, false); TestEqual(LightCalculator.GetIsLight(torch), false, "torchb1"); int c = LightCalculator.GetColor(31, 31, 31); TestEqual(LightCalculator.GetRed(c), 31, "torch13"); TestEqual(LightCalculator.GetGreen(c), 31, "torch14"); TestEqual(LightCalculator.GetBlue(c), 31, "torch15"); c = LightCalculator.GetColor(1, 7, 30); TestEqual(LightCalculator.GetRed(c), 1, "torch16"); TestEqual(LightCalculator.GetGreen(c), 7, "torch17"); TestEqual(LightCalculator.GetBlue(c), 30, "torch18"); c = LightCalculator.GetColor(0, 0, 0); TestEqual(LightCalculator.GetRed(c), 0, "torch19"); TestEqual(LightCalculator.GetGreen(c), 0, "torch20"); TestEqual(LightCalculator.GetBlue(c), 0, "torch21"); torch = 0b0_00010_00110_10011; TestEqual(LightCalculator.GetChannel(torch, 2), 2, "torch1"); TestEqual(LightCalculator.GetChannel(torch, 1), 6, "torch2"); TestEqual(LightCalculator.GetChannel(torch, 0), 19, "torch3"); TestEqual(LightCalculator.GetIsLight(torch), false, "torchb1"); torch = 0b1_11111_00000_11111; TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); TestEqual(LightCalculator.GetChannel(torch, 2), 31, "torch4"); TestEqual(LightCalculator.GetChannel(torch, 1), 0, "torch5"); TestEqual(LightCalculator.GetChannel(torch, 0), 31, "torch6"); TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); torch = 0b1_10000_00100_01010; TestEqual(LightCalculator.GetChannel(torch, 2), 16, "torch7"); TestEqual(LightCalculator.GetChannel(torch, 1), 4, "torch8"); TestEqual(LightCalculator.GetChannel(torch, 0), 10, "torch9"); torch = LightCalculator.SetChannel(torch, 2, 8); TestEqual(torch, (ushort)0b1_01000_00100_01010, "torch10"); torch = LightCalculator.SetChannel(torch, 0, 23); TestEqual(torch, (ushort)0b1_01000_00100_10111, "torch11"); torch = LightCalculator.SetChannel(torch, 1, 0); TestEqual(torch, (ushort)0b1_01000_00000_10111, "torch12"); TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); c = LightCalculator.GetColor(31, 31, 31); TestEqual(LightCalculator.GetChannel(c, 2), 31, "torch13"); TestEqual(LightCalculator.GetChannel(c, 1), 31, "torch14"); TestEqual(LightCalculator.GetChannel(c, 0), 31, "torch15"); c = LightCalculator.GetColor(1, 7, 30); TestEqual(LightCalculator.GetChannel(c, 2), 1, "torch16"); TestEqual(LightCalculator.GetChannel(c, 1), 7, "torch17"); TestEqual(LightCalculator.GetChannel(c, 0), 30, "torch18"); c = LightCalculator.GetColor(0, 0, 0); TestEqual(LightCalculator.GetChannel(c, 2), 0, "torch19"); TestEqual(LightCalculator.GetChannel(c, 1), 0, "torch20"); TestEqual(LightCalculator.GetChannel(c, 0), 0, "torch21"); TestEqual(LightCalculator.GetIsLight(torch), true, "torchb1"); } { BlockData test = new BlockData(0) { colliderSolid = 0, }; TestEqual(test.texture, 0, "bd1"); TestEqual(test.light, (ushort)0, "bd2"); TestEqual(test.renderType, (byte)1, "bd3"); TestEqual(test.colliderSolid, (byte)0, "bd4"); TestEqual(test.renderSolid, (byte)1, "bd5"); } { TestStruct t; t.member = 0; TestEqual(t.member, 0, "struct1"); t.IncMember(); TestEqual(t.member, 1, "struct2"); } string msg = string.Format("{0}/{1} tests passed", passes, passes + failures); if (failures == 0) { Debug.Log(string.Format("<color=#00FF00><b>{0}</b></color>", msg)); } else { Debug.Log(msg); } }
// gets chunk using world block coordinates public Chunk GetChunkByWorldBlockPos(int x, int y, int z) { chunks.TryGetValue(WorldUtils.GetChunkPosFromBlockPos(x, y, z), out Chunk chunk); return(chunk); }