// Update is called once per frame void Update() { int timeLeft = Mathf.Max(0, chaseEndTime - WorldTime.worldTimeInHours); string timeString = WorldTime.ConvertToTimeString(timeLeft); textUI.text = chaserName + ": " + timeString; }
// Update is called once per frame void Update() { int timeLeft = Mathf.Max(0, chaseEndTime - WorldTime.worldTimeInHours); string timeString = WorldTime.ConvertToTimeString(timeLeft); textUI.text = chaserName + ": " + timeString; }