public override void ApplyEffects(PloobsEngine.IA.WorldState WorldState) { ////remove the resources foreach (var item in resourcesNeeded) { WorldSymbol WorldSymbol2 = WorldState.GetSymbol(item.Key); WorldSymbol2.SetSymbol <int>(WorldSymbol2.GetSymbol <int>() - item.Value); WorldState.SetSymbol(WorldSymbol2); } ///add one house WorldSymbol WorldSymbol = WorldState.GetSymbol(houseName); if (WorldSymbol == null) { WorldSymbol = new WorldSymbol(houseName, 1); WorldState.SetSymbol(WorldSymbol); } else { int val = WorldSymbol.GetSymbol <int>(); WorldSymbol.SetSymbol(val + 1); WorldState.SetSymbol(WorldSymbol); } base.ApplyEffects(WorldState); }
public override void ApplyEffects(PloobsEngine.IA.WorldState WorldState) { ////add the resource { WorldSymbol WorldSymbol2 = WorldState.GetSymbol(resourceName); WorldSymbol2.SetSymbol <int>(WorldSymbol2.GetSymbol <int>() + Quantity); WorldState.SetSymbol(WorldSymbol2); } }
public override bool ProceduralPreConditions(WorldState WorldState) { foreach (var item in unitsNeeded) { WorldSymbol WorldSymbol = WorldState.GetSymbol(item.Key); if (WorldSymbol == null || WorldSymbol.GetSymbol <int>() < item.Value) { return(false); } } return(true); }
public override void ApplyEffects(WorldState WorldState) { ///add one unit WorldSymbol WorldSymbol = WorldState.GetSymbol(unitName); if (WorldSymbol == null) WorldSymbol = new WorldSymbol(unitName, 0); WorldSymbol.SetSymbol<int>(WorldSymbol.GetSymbol<int>() + 1); WorldState.SetSymbol(WorldSymbol); ////remove the resources foreach (var item in resourcesNeeded) { WorldSymbol WorldSymbol2 = WorldState.GetSymbol(item.Key); WorldSymbol2.SetSymbol<int>(WorldSymbol2.GetSymbol<int>() - item.Value); WorldState.SetSymbol(WorldSymbol2); } }
public override void ApplyEffects(WorldState WorldState) { ///add one unit WorldSymbol WorldSymbol = WorldState.GetSymbol(unitName); if (WorldSymbol == null) { WorldSymbol = new WorldSymbol(unitName, 0); } WorldSymbol.SetSymbol <int>(WorldSymbol.GetSymbol <int>() + 1); WorldState.SetSymbol(WorldSymbol); ////remove the resources foreach (var item in resourcesNeeded) { WorldSymbol WorldSymbol2 = WorldState.GetSymbol(item.Key); WorldSymbol2.SetSymbol <int>(WorldSymbol2.GetSymbol <int>() - item.Value); WorldState.SetSymbol(WorldSymbol2); } }