コード例 #1
0
        public override void Click(MouseEventArgs e, GUIContainer container)
        {
            int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex;

            if (selected != -1)
            {
                FMODUtil.RaiseEvent(SoundsTable.UIClick);
                World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient;
                RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected];
                WorldStorage.LoadWorld(selectedItem.Text);

                Server.Load();
                ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
                ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
                Client.Load();
                Server.StartGame();
                BoundHandler.RemoveContainer(LoadGameMenu.Menu);
                MenuHandler.Clear();
                BoundHandler.HideAll();
                InGameGUI.Initialize();
                BoundHandler.Popup(InGameGUI.InGame);
            }
        }
コード例 #2
0
ファイル: LoadSaveButton.cs プロジェクト: xchsp/MagicalLife
        private void LoadSaveButton_ClickEvent(object sender, Reusable.Event.ClickEventArgs e)
        {
            int selected = LoadGameMenu.Menu.SaveSelectListBox.SelectedIndex;

            if (selected != -1)
            {
                FMODUtil.RaiseEvent(SoundsTable.UIClick);
                World.Mode = MagicalLifeAPI.Networking.EngineMode.ServerAndClient;
                RenderableString selectedItem = (RenderableString)LoadGameMenu.Menu.SaveSelectListBox.Items[selected];
                WorldStorage.LoadWorld(selectedItem.Text);

                Server.Load();
                ClientSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
                ServerSendRecieve.Initialize(new MagicalLifeAPI.Networking.NetworkSettings(MagicalLifeAPI.Networking.EngineMode.ServerAndClient));
                Client.Load();
                Server.StartGame();
                BoundHandler.RemoveContainer(LoadGameMenu.Menu);
                MenuHandler.Clear();
                BoundHandler.HideAll();
                InGameGUI.Initialize();
                BoundHandler.Popup(InGameGUI.InGame);
                RenderInfo.Camera2D.InitializeForDimension(0);
            }
        }
コード例 #3
0
 /// <summary>
 /// Handles when we are done receiving the world.
 /// </summary>
 private static void HandleCompletion()
 {
     WorldStorage.LoadWorld(SaveName);
     MagicalLifeAPI.World.Data.World.RaiseChangeCameraDimension(0);
 }
コード例 #4
0
 /// <summary>
 /// Handles when we are done receiving the world.
 /// </summary>
 private static void HandleCompletion()
 {
     WorldStorage.LoadWorld(SaveName);
 }