//Protobuffer从MemoryStream进行反序列化 public bool FromMemoryStream(MemoryStream protoMS) { WorldServerRpcChangeSceneReply pb = ProtoBuf.Serializer.Deserialize <WorldServerRpcChangeSceneReply>(protoMS); FromPB(pb); return(true); }
//从Protobuffer类型初始化 public void FromPB(WorldServerRpcChangeSceneReply v) { if (v == null) { return; } m_Result = v.Result; m_RoleId = v.RoleId; m_CurSceneId = v.CurSceneId; m_TargetSceneId = v.TargetSceneId; m_MemId = v.MemId; }
//转化成Protobuffer类型函数 public WorldServerRpcChangeSceneReply ToPB() { WorldServerRpcChangeSceneReply v = new WorldServerRpcChangeSceneReply(); v.Result = m_Result; v.RoleId = m_RoleId; v.CurSceneId = m_CurSceneId; v.TargetSceneId = m_TargetSceneId; v.MemId = m_MemId; return(v); }