// Start is called before the first frame update void Start() { if (GameObject.FindGameObjectsWithTag("WORLD").Length > 0) { WorldScript world = GameObject.FindGameObjectsWithTag("WORLD")[0].GetComponent <WorldScript>(); world.AddBlockButt(this); } SetToDeactivated(); orange = new Color(1, 0.8666f, 0.4f, 1); lightOrange = new Color(1, 0.8666f, 0.4f, 0.5f); lightWhite = new Color(1f, 1f, 1f, 0.6f); pickUp = false; }