public NetworkManager(IServer server, ISerializer serializer, IModelManager modelManager, WorldData worldData, int millisecondsTick) { _server = server; _serializer = serializer; _worldReplication = new WorldReplication(worldData, serializer.GetCaster()); _modelManagerServer = new ModelManagerServer(_clientProxyDic, modelManager, worldData); _tickSystem = new TickSystem { MillisecondsTick = millisecondsTick }; }
public void ModelManagerTestReplication() { IWorldData worldData = new WorldData(); ISerializer serializer = new JsonNetSerializer(); var replication = new WorldReplication(worldData, new JsonCastObject()); var replicationWrote = replication.WriteWhole(); var serialized = serializer.Serialize(replicationWrote); serializer.Deserialize(serialized, out object deserialized); replication.Read(deserialized); }
private void Awake() { ISerializer serializer = new JsonNetSerializer(); UdpClientInfo udpClientInfo = new UdpClientInfo { ServerIp = "127.0.0.1", ServerPort = 3000, ChannelId = 0 }; WorldData worldData = new WorldData(); IModelManagerClient modelManagerClient = new ModelManagerClient(worldData); IReplication worldReplication = new WorldReplication(worldData, serializer.GetCaster()); _client = new UdpClient(udpClientInfo); _networkManager = new NetworkManager(_client, serializer, modelManagerClient, worldReplication) { MillisecondsBetweenSendPacket = 1000 }; _presenterManager = new GamePresenter(_viewManager, modelManagerClient); _presenterManager.Activate(); }