public void Preload() { _debichan = new AnimatedSprite <DebichanAnimation>(new DebichanSpriteData()); _debichan.Position = new Vector2(100f, 100f); _debichan.Play(DebichanAnimation.DebichanFrontStill); _worldRenderer = new WorldRenderer(); _worldRenderer.PreLoad(); _camera = new Camera2D(new Vector2(_debichan.Position.X + 10.0f, _debichan.Position.Y + 10.0f), _debichan.Position, 0.0f, 1.0f); }