private bool isOnPosition(WorldPuzzleLocation location) { bool isOnPosition = this.isDistanceWithinMargin(location.position, this.playerTransform.position); bool isValidRotation = this.isRotationWithinMargin(location.rotation, this.playerTransform.rotation); return(isOnPosition && isValidRotation); }
public WorldPuzzleLocationBuilder builder() { this.worldLocation = new WorldPuzzleLocation(); return(this); }