private void InitializeWorldObjectStats() { m_WorldObjectStats = GetComponent <WorldObjectStats>(); m_WorldObjectStats.OnHealthZero = SetIsCanBeOpen; }
private void InitializeWorldObjectStats() { m_WorldObjectStats = GetComponent <WorldObjectStats>(); //get world object stats component from gameobject m_WorldObjectStats.OnHealthZero = DestroyGrass; //method that will be invoke when grass is destroyed }