//This is for a fading game start, NOT CURRENTLY USED IEnumerator StartGameSequence() { //Fade from the menu and wait _gameManager.fadeInOut.FadeScreen(false); yield return(new WaitForSeconds(_fadeTime)); //Activate the game and fade to it _gameManager.screenManager.ChangeCurrentScreen(GameScreens.GameScreen); worldMover.StartMoving(); _gameManager.fadeInOut.FadeScreen(true); }
void Start() { worldMover.StartMoving(); }