//when the world is chosen, actual implementation is passed to world manager public void Proceed() { WorldMapManagerScript mapManager = worldMapManager.GetComponent <WorldMapManagerScript>(); mapManager.OnSelectWorldProceedButton(this.worldLevel); this.SetInactive(); }
private void Awake() { Instance = this; }
public void OnSelectWorld() { WorldMapManagerScript mapManager = worldMapManager.GetComponent <WorldMapManagerScript>(); mapManager.OnSelectWorldButton(this.worldLevel); }