void Awake() { meshFilter = GetComponent <MeshFilter>(); parentMap = FindObjectOfType <WorldMapMaker>(); }
protected override void InitValue() { slider.value = (int)GameSettings.Instance.rendering.distantTerrainDetail; valueLabel.text = GameSettings.Instance.rendering.distantTerrainDetail.ToString(); worldMap = FindObjectOfType <WorldMapMaker>(); }
void Awake() { meshFilter = GetComponent<MeshFilter>(); parentMap = FindObjectOfType<WorldMapMaker>(); }
protected override void InitValue() { slider.value = (int)GameSettings.Instance.rendering.distantTerrainDetail; valueLabel.text = GameSettings.Instance.rendering.distantTerrainDetail.ToString(); worldMap = FindObjectOfType<WorldMapMaker>(); }