public void AddHand(Coordinate pos, Hand newHand, GameObject newOne) { if (HandList.Count > 6 || !CheckHandLessThan2(newHand)) { return; } WorldMapController.AddHandToMap(pos, newHand); HandList.Add(newHand); CommandList[HandList.Count - 1, 0] = Command.Active; //spilt ground mask & hand GameObject gm = newOne.transform.GetChild(0).gameObject; GroundMasks.Add(gm); gm.transform.parent = GameObject.Find("GroundMaskContainer").transform; HandObjects.Add(newOne); UpdateHandGUI(); UpdateCommandGUI(); }