コード例 #1
0
ファイル: Map.cs プロジェクト: Etabli/DA-GAME
 public HexCell this[int x, int y]
 {
     get
     {
         //return WorldMap[y + Radius, x + Radius + Mathf.Min(0, y)];
         Coords c = new Coords(x, y);
         if (WorldMap.ContainsKey(c))
         {
             return(WorldMap[c]);
         }
         //Debug.LogWarning("Map::this[int x, int y] - No HexCell in Map for these coords: " + c.ToString());
         return(null);
     }
     set
     {
         //WorldMap[y + Radius, x + Radius + Mathf.Min(0, y)] = value;
         Coords c = new Coords(x, y);
         if (WorldMap.ContainsKey(c))
         {
             WorldMap[c] = value;
         }
         else
         {
             WorldMap.Add(c, value);
         }
     }
 }
コード例 #2
0
ファイル: Map.cs プロジェクト: Etabli/DA-GAME
    /// <summary>
    /// Generates A ring of new HexCells in a certain distance, and places them in the map.
    /// </summary>
    /// <param name="distanceOfRingFromCenter">The distance of the ring from the center</param>
    void GenerateRing(int distanceOfRingFromCenter)
    {
        Coords coord = new Coords(-distanceOfRingFromCenter, 0);

        //walk a long a ring with radius i
        for (int j = 0; j < 6; j++)
        {
            for (int k = 0; k < distanceOfRingFromCenter; k++)
            {
                //this[coord] = new HexCell(coord);
                //Debug.Log(coord.ToString() + " Has hash: " + coord.GetHashCode());
                WorldMap.Add(coord, new HexCell(coord));
                //HandleAreaForCell(this[coord]);
                coord = Coords.GetNeighborCoords(coord, (HexDirection)j);
            }
        }
    }
コード例 #3
0
ファイル: Map.cs プロジェクト: Etabli/DA-GAME
    /// <summary>
    /// Generates the map, and areas as well as the texture for the center cell and maybe it sourounding
    /// cells
    /// </summary>
    void Generate()
    {
        Debug.LogWarning("WARNING: Not(?) Finsihed IMPLEMENTING SUBJECT TO CHANGE");
        //Area centerArea = new Area(0, rng.Next(1, 4));
        HexCell center = new HexCell(0, 0);

        //Debug.Log(center.Coords.ToString() + " Has hash: " + center.Coords.GetHashCode());
        WorldMap.Add(center.Coords, center);

        //set center in world map
        this[center.Coords] = center;

        for (int i = 1; i <= Radius; i++)
        {
            GenerateRing(i);
        }

        GenerateAreas((area) => { return(HexCell.DistanceBetweenCells(area.Cells[0], this[0, 0])); });

        GenerateBiomes();
    }
コード例 #4
0
ファイル: Map.cs プロジェクト: Etabli/DA-GAME
 public HexCell this[Coords coord]
 {
     get
     {
         if (WorldMap.ContainsKey(coord))
         {
             return(WorldMap[coord]);
         }
         //Debug.LogWarning("Map::this[Coords coord] - No HexCell in Map for these coords: " + coord.ToString());
         return(null);
     }
     set
     {
         if (WorldMap.ContainsKey(coord))
         {
             WorldMap[coord] = value;
         }
         else
         {
             WorldMap.Add(coord, value);
         }
     }
 }