public StructBlock(UniversalCoords coords, byte type, byte metaData, WorldManager world) { Type = type; Coords = coords; MetaData = metaData; World = world; Chunk = World.GetBlockChunk(Coords); }
public StructBlock(int x, int y, int z, byte type, byte metaData, WorldManager world) { Type = type; X = x; Y = y; Z = z; MetaData = metaData; World = world; Chunk = World.GetBlockChunk(x, y, z); }