コード例 #1
0
        public void WorldLoadedListener(WorldLoadedEvent worldLoadedEvent)
        {
            byte[,] mapTerrain = worldLoadedEvent.TerrainLayer;

            for (int x = 0; x < mapTerrain.GetLength(0); x += 1)
            {
                for (int y = 0; y < mapTerrain.GetLength(1); y += 1)
                {
                    ChangeTerrain(x, y, mapTerrain[x, y]);
                }
            }

            _eventBus.Post(new TerrainLayerReadyEvent(_terrainLayer));
        }
コード例 #2
0
 public void WorldLoadedListener(WorldLoadedEvent worldLoadedEvent)
 {
     //TODO use or remove
 }