public void WorldLoadedListener(WorldLoadedEvent worldLoadedEvent) { byte[,] mapTerrain = worldLoadedEvent.TerrainLayer; for (int x = 0; x < mapTerrain.GetLength(0); x += 1) { for (int y = 0; y < mapTerrain.GetLength(1); y += 1) { ChangeTerrain(x, y, mapTerrain[x, y]); } } _eventBus.Post(new TerrainLayerReadyEvent(_terrainLayer)); }
public void WorldLoadedListener(WorldLoadedEvent worldLoadedEvent) { //TODO use or remove }